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Every Rust server graded on real, live numbers. 37,607 players on the roll · 11,693 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 208.52.152.2:6666
Name of server

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

RegisterPresentOnline
RegionNA
Address208.52.152.2:6666
Last checked11m ago
quad moddedoxide
Launch Rust and join Website
Overall grade

Steady

69 out of 100, the average of 6 subjects

On the class lists: C (63), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average0peak 4
Rank#6,300top 28% · #1006 in NA
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 72/ 100 Holds a respectable place: #6,300 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 933 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers, top 54% in NA, and #369 of the quad servers (top 44%). Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC23d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW27d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC29d ago 4 held half 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
31 / 200
41 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
38 / 400
RustGames.gg | Rustcraft Lucky Pillars
NA · groups of 100+ · 1 on average
0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 8 on average
14 / 100
Old Gits Gaming 1000x
OC · quad · 1000x · biweekly · 1 on average
0 / 100

Quick answers

from the figures on this page

Server details

Where in the world is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

In North America, according to its own listing, sits Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 208.52.152.2:6666.

How reliable is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, and is it up?

Right now, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.

Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters perform well?

It averaged 235 server fps over the last 48 hours, with a low of 227. Up to 2,413 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,220 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on?

The server Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe its map?

There is no next wipe to predict on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 23 days.

What happens on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters when wipe day arrives?

Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 22 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.

Player count

Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters place in the wider field of Rust servers?

In North America, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is #1,006, and overall it is #6,300 on player hours over the last seven days, in the top 28% of all ranked servers. In the quad group, it ranks #369.

How many players does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters usually have?

With 5 slots available, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters currently has 0 players. The seven-day average is 0 players, with a peak of 4. The busiest time in the last 48 hours was 00:00 UTC, with an average of 2 players.

Tags and filters

How should you read the tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): 5 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Rust Server Score lists that include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

Server rules

What settings and rules apply on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

You will find no gather rate in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. You can have up to 4 players in a group (quad). minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

A procedural map of size 2,000 and seed 666, generated by the game, is what Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

Getting in

How do you get onto Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Enter client.connect 208.52.152.2:6666 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/4cvsyzC8wq.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp5
Max players 5 slots are available.
ts4
Group limit No team may go above 4.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.