Working its way up from the back of the class: #15,903 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
8/ 100
F
Lost ground: down 13,216 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak31players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Thu 1 OctMon 28 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:23 UTCFW27d ago
6
–
running
0
Mon 28 Sep, 10:43 UTC30d ago
43
halved by day 1
3.3 days
0
Mon 28 Sep, 02:22 UTC30d ago
43
–
0.3 days
11
Wed 23 Sep, 12:34 UTC35d ago
32
✓ held half
4.6 days
1
Tue 22 Sep, 15:51 UTC36d ago
33
–
0.9 days
0
Tue 22 Sep, 07:07 UTC36d ago
33
–
0.4 days
0
Sat 19 Sep, 21:06 UTC39d ago
27
✓ held half
2.4 days
0
Fri 18 Sep, 23:35 UTC40d ago
20
–
0.9 days
0
Fri 18 Sep, 11:59 UTC40d ago
12
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | sit?
In North America, according to its own listing, sits CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 208.52.153.63:28022 is the address to use.
Is CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | up, and how steady is its uptime?
You cannot join now: CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is offline, last seen 21 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | sit?
The server CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is on Rust network protocol 2634 and build 166494 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | reset?
No next wipe can be predicted for CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 5 hours.
What should you expect from wipe day on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?
Recent wipes have peaked at 31 players on average. Peak numbers came 39 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
Where does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | sit among Rust servers?
In North America, CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is #1,537, and overall it is #15,903 on player hours over the last seven days, in the top 72% of all ranked servers.
How many players does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | usually have?
CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is offline at the moment; the last time it was seen was 21 days 4 hours ago.
Tags
How should you read the tags on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?
You'll see CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | tagged with gmvanilla (Game mode): Survival, vanilla style; mp1000 (Max players): The server holds 1,000 slots; ts1000 (Group limit): Teams cap out at 1000; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America; sc1 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | set up, and what rules does it keep?
You will find no gather rate in the name of CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |. You can play in groups of up to 1000 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | runs which map?
CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | runs a game-generated procedural map at size 1,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: ATLAS MINI-GAMES.
How to join
How do you get onto CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?
Enter client.connect 208.52.153.63:28022 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/clanscrims.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2634,^e,^d,NA,gmvanilla,cs166494,sc1,ts1000,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp1000
Max playersThe server holds 1,000 slots.
ts1000
Group limitTeams cap out at 1000.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
sc1
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).