Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TRU Rust | Tactical Recon Unit | PvE?
No region is published for TRU Rust | Tactical Recon Unit | PvE. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 209.203.23.233:28015.
How dependable is TRU Rust | Tactical Recon Unit | PvE, and is it online at the moment?
You cannot join now: TRU Rust | Tactical Recon Unit | PvE is offline, last seen 40 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 15 September 2026.
On what Rust version does TRU Rust | Tactical Recon Unit | PvE sit?
The server TRU Rust | Tactical Recon Unit | PvE is on Rust network protocol 2632 and build 160450 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does TRU Rust | Tactical Recon Unit | PvE reset?
The estimate for TRU Rust | Tactical Recon Unit | PvE's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 67 days 6 hours. The tags show a monthly wipe schedule.
Population
What position does TRU Rust | Tactical Recon Unit | PvE hold in the rankings?
In the top – of all ranked servers, TRU Rust | Tactical Recon Unit | PvE sits at #15,446 for player hours over the last seven days.
What does the population on TRU Rust | Tactical Recon Unit | PvE look like?
It has been 40 days 5 hours since TRU Rust | Tactical Recon Unit | PvE was last seen, and it is offline right now.
Tags
How should you read the tags on TRU Rust | Tactical Recon Unit | PvE?
You'll see TRU Rust | Tactical Recon Unit | PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): 32 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs160450 (Build): This runs on build 160450; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does TRU Rust | Tactical Recon Unit | PvE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count TRU Rust | Tactical Recon Unit | PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is TRU Rust | Tactical Recon Unit | PvE set up, and what rules does it keep?
Nothing in the name of TRU Rust | Tactical Recon Unit | PvE states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
TRU Rust | Tactical Recon Unit | PvE runs which map?
The game generates a procedural map for TRU Rust | Tactical Recon Unit | PvE.
Getting in
How should you connect to TRU Rust | Tactical Recon Unit | PvE?
Enter client.connect 209.203.23.233:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max players32 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolTo get in, your game needs to be on the same version: the protocol is 2632.
cs160450
BuildThis runs on build 160450.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.