Working its way up from the back of the class: #15,082 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 772 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does TRU Rust | Tactical Recon Unit | PvE sit?
You'll find no region listed by TRU Rust | Tactical Recon Unit | PvE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 209.203.23.31:28015 is the address to use.
Is TRU Rust | Tactical Recon Unit | PvE up, and how steady is its uptime?
You cannot join now: TRU Rust | Tactical Recon Unit | PvE is offline, last seen 13 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 15 October 2026.
What Rust version is TRU Rust | Tactical Recon Unit | PvE on?
The server TRU Rust | Tactical Recon Unit | PvE is on Rust network protocol 2632 and build 160450 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does TRU Rust | Tactical Recon Unit | PvE wipe its map?
the force wipe gives the basis for estimating TRU Rust | Tactical Recon Unit | PvE's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 66 days 21 hours. Its tags list a monthly wipe schedule.
Player numbers
Where does TRU Rust | Tactical Recon Unit | PvE place in the wider field of Rust servers?
Over the last seven days, TRU Rust | Tactical Recon Unit | PvE has #15,082 for player hours, in the top 70% of all ranked servers.
What does the population on TRU Rust | Tactical Recon Unit | PvE look like?
TRU Rust | Tactical Recon Unit | PvE is offline at the moment; the last time it was seen was 13 days 1 hours ago.
Tags
What do TRU Rust | Tactical Recon Unit | PvE's tags stand for?
You'll see TRU Rust | Tactical Recon Unit | PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): Its slot count is 32; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160450 (Build): This runs on build 160450; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature TRU Rust | Tactical Recon Unit | PvE?
These Rust Server Score lists count TRU Rust | Tactical Recon Unit | PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does TRU Rust | Tactical Recon Unit | PvE enforce, and what are its settings?
You will find no gather rate in the name of TRU Rust | Tactical Recon Unit | PvE. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on TRU Rust | Tactical Recon Unit | PvE?
TRU Rust | Tactical Recon Unit | PvE runs a procedural map, which the game generates.
Connecting
How should you connect to TRU Rust | Tactical Recon Unit | PvE?
Enter client.connect 209.203.23.31:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max playersIts slot count is 32.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160450
BuildThis runs on build 160450.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).