On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#13,078top 59%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,078 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
80/ 100
B+
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 6,265 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 13:39 UTC27d ago
2
–
running
1
Thu 1 Oct, 18:07 UTCFW27d ago
3
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES based in?
RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 216.245.177.33:28015.
How dependable is RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES, and is it online at the moment?
The server is up: RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES is online now. The uptime it reports puts the last restart at about 6 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES perform well?
It averaged 48 server fps over the last 48 hours, with a low of 36. Up to 117,924 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,768 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES sit?
Rust network protocol 2634 and build 166586 on Windows is what RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES wipe its map?
Once a month, RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 2 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Population
What position does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES hold in the rankings?
In the top 59% of all ranked servers, RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES sits at #13,078 for player hours over the last seven days.
How many players does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES usually have?
RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES is showing 0 players right now, with 30 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES's tags stand for?
The game's browser takes its cue from the tags RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts10 (Group limit): Teams cap out at 10; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?
Rust Server Score lists that include RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?
You will find no gather rate in the name of RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES. A group here can reach 10 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES runs which map?
A procedural map of size 4,250 and seed 2045858959, generated by the game, is what RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?
Enter client.connect 216.245.177.33:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,^m,^p,gmrust,cs166586,ts10,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts10
Group limitTeams cap out at 10.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildThe game build is 166586.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).