A quiet classroom so far: 2 of 101 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,173 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 594 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
····W··
···F···
····W··
····W··
····W··
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:42 UTC, in 20h.
Every Friday at 14:42 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held20%else halves by day 5.5
Coming wipes
20hFri 30 Oct, 14:42 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
7d 20hFri 6 Nov, 14:42 UTC
14d 20hFri 13 Nov, 14:42 UTC
21d 20hFri 20 Nov, 14:42 UTC
28d 20hFri 27 Nov, 14:42 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
35d 20hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:42 UTC6d ago
8
–
running
2
Fri 16 Oct, 13:50 UTC13d ago
7
halved by day 5
7 days
2
Fri 9 Oct, 13:51 UTC20d ago
7
halved by day 6
7 days
3
Thu 1 Oct, 18:03 UTCFW28d ago
7
halved by day 6
7.8 days
1
Fri 25 Sep, 15:13 UTC34d ago
8
halved by day 4
6.1 days
1
Fri 18 Sep, 14:02 UTC41d ago
6
✓ held half
7 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?
No region is published for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 216.39.240.13:28018.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] up, and how steady is its uptime?
The server is up: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online now. According to its reported uptime, the last restart was about 6 hours ago. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
The average over the last 48 hours was 29 server fps, and it never went below 21. Up to 176,980 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,253 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?
The server RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe its map?
Its wipe pattern: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipes every Friday at 14:42 UTC. It is due to wipe next on Friday 30 October at 14:42 UTC. It has been running its current world for 6 days 3 hours. The tags carry a weekly wipe schedule.
What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 7 players. Peak numbers came 3 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 20% of its recent wipes. In the other wipes it slipped under half by day 5.5.
Population
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has #2,173 for player hours, in the top 10% of all ranked servers.
How many players does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] usually have?
With 101 slots available, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] currently has 0 players. Averaging 2 players over seven days, it peaked at 8. The highest average in the last 48 hours came at 00:00 UTC, with 5 players.
Lists and filters
What is meant by the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
You'll see RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): 101 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
Going by its name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The group limit stays at the game's default of 8 players. You get roleplay here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs which map?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 5,000, seed 14886769. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 216.39.240.13:28018. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp101
Max players101 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).