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Every Rust server graded on real, live numbers. 81,821 players on the roll · 11,830 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 216.39.240.13:28068
Name of server

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

RegisterPresentOnline
Region–
Address216.39.240.13:28068
Last checked10m ago
1000x weekly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: C− (57), with population over 48 hours and no performance mark.

Players now 1/ 101 1% full
7-day average2peak 7
Rank#2,478top 11%
Last wipe5d agoweekly schedule
Next wipe1d 0hFri 30 Oct, 14:41 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 2 of 101 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,478 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe 40/ 100 Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago 61/ 100 Moving up: up 536 places this week.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 1d 0h. Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 5

Coming wipes

  • 1d 0hFri 30 Oct, 14:41 UTC
  • 7d 4hThu 5 Nov, 19:00 UTCFW
  • 8d 0hFri 6 Nov, 14:41 UTC
  • 15d 0hFri 13 Nov, 14:41 UTC
  • 22d 0hFri 20 Nov, 14:41 UTC
  • 29d 0hFri 27 Nov, 14:41 UTC
  • 35d 4hThu 3 Dec, 19:00 UTCFW
  • 36d 0hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC5d ago 7 – running 0
Fri 16 Oct, 13:49 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC20d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW27d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC33d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC41d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 1000x · weekly · 2 on average
3 / 101
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1000x · weekly · 2 on average
2 / 100
RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 1000x · weekly · 1 on average
1 / 100
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 1000x · weekly · 1 on average
0 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
5 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
10 / 50

Quick answers

from the figures on this page

About the server

Which region is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] based in?

You'll find no region listed by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. 216.39.240.13:28068 is the address to use.

How dependable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?

Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 165 of 168 hours over the last 7 full days, which is 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

The average over the last 48 hours was 29 server fps, and it never went below 7. Buildings, deployables and everything else in the world added up to as many as 147,837 entities. Memory use reached up to 4,817 MB. Players feel lag when fps drops and entities pile up.

On what Rust version does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?

The server RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe its map?

Wipes come every Friday at 14:41 UTC on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Expect the next wipe on Friday 30 October at 14:41 UTC. It has been running its current world for 5 days 23 hours. Wipes are scheduled weekly, according to its tags.

What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?

The average peak on its recent wipes was 6 players. Peak numbers came 29 hours into the latest wipe. Half the peak held until the next wipe in 40% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.

Population

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?

Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has #2,478 for player hours, in the top 11% of all ranked servers.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] a busy server?

Right now, 1 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaging 2 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 15:00 UTC, with 5 players.

Tags and filters

What do RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?

The game's browser takes its cue from the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): Its slot count is 101; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Server Score lists count RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Rules and settings

What settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 and seed 674966623, generated by the game, is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How should you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28068 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp101
Max players Its slot count is 101.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A wipe happens every week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.