On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1011% full
7-day average2peak 7
Rank#2,478top 11%
Last wipe5d agoweekly schedule
Next wipe1d 0hFri 30 Oct, 14:41 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 101 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,478 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 536 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:41 UTC, in 1d 0h.
Every Friday at 14:41 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 5
Coming wipes
1d 0hFri 30 Oct, 14:41 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
8d 0hFri 6 Nov, 14:41 UTC
15d 0hFri 13 Nov, 14:41 UTC
22d 0hFri 20 Nov, 14:41 UTC
29d 0hFri 27 Nov, 14:41 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
36d 0hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:41 UTC5d ago
7
–
running
0
Fri 16 Oct, 13:49 UTC13d ago
5
halved by day 5
7 days
0
Fri 9 Oct, 13:52 UTC20d ago
7
halved by day 6
7 days
1
Thu 1 Oct, 18:11 UTCFW27d ago
6
✓ held half
7.8 days
1
Fri 25 Sep, 15:11 UTC33d ago
7
halved by day 3
6.1 days
3
Fri 18 Sep, 14:04 UTC41d ago
6
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] based in?
You'll find no region listed by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. 216.39.240.13:28068 is the address to use.
How dependable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?
Right now, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 165 of 168 hours over the last 7 full days, which is 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
The average over the last 48 hours was 29 server fps, and it never went below 7. Buildings, deployables and everything else in the world added up to as many as 147,837 entities. Memory use reached up to 4,817 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?
The server RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe its map?
Wipes come every Friday at 14:41 UTC on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Expect the next wipe on Friday 30 October at 14:41 UTC. It has been running its current world for 5 days 23 hours. Wipes are scheduled weekly, according to its tags.
What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
The average peak on its recent wipes was 6 players. Peak numbers came 29 hours into the latest wipe. Half the peak held until the next wipe in 40% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Population
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has #2,478 for player hours, in the top 11% of all ranked servers.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] a busy server?
Right now, 1 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaging 2 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 15:00 UTC, with 5 players.
Tags and filters
What do RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?
The game's browser takes its cue from the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): Its slot count is 101; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Score lists count RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Going by its name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 and seed 674966623, generated by the game, is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28068 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp101
Max playersIts slot count is 101.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).