On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now5/ 1005% full
7-day average4peak 16
Rank#1,549top 7% · #230 in NA
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,549 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak35players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 35, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:26 UTCFW28d ago
35
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is US RUST PVE - No Killing | No Raiding | No Upkeep?
The NA tag on US RUST PVE - No Killing | No Raiding | No Upkeep puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 216.39.240.25:28014.
How dependable is US RUST PVE - No Killing | No Raiding | No Upkeep, and is it online at the moment?
You can join now: US RUST PVE - No Killing | No Raiding | No Upkeep is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does US RUST PVE - No Killing | No Raiding | No Upkeep perform well?
It averaged 30 server fps over the last 48 hours, with a low of 26. Up to 251,345 entities were in the world, covering buildings, deployables and the rest. Up to 8,687 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does US RUST PVE - No Killing | No Raiding | No Upkeep sit?
The server US RUST PVE - No Killing | No Raiding | No Upkeep is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does US RUST PVE - No Killing | No Raiding | No Upkeep wipe, and how often?
The force wipe each month is the only wipe US RUST PVE - No Killing | No Raiding | No Upkeep takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 4 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on US RUST PVE - No Killing | No Raiding | No Upkeep?
The average peak on its recent wipes was 35 players. 31 hours after the latest wipe began, the crowd hit its peak.
Population
Where does US RUST PVE - No Killing | No Raiding | No Upkeep sit among Rust servers?
Over the last seven days, US RUST PVE - No Killing | No Raiding | No Upkeep has #1,549 for player hours, in the top 7% of all ranked servers and #230 in North America.
Is US RUST PVE - No Killing | No Raiding | No Upkeep a busy server?
With 100 slots available, US RUST PVE - No Killing | No Raiding | No Upkeep currently has 5 players. Averaging 4 players over seven days, it peaked at 16. The busiest time in the last 48 hours was 01:00 UTC, with an average of 10 players.
Tags
How should you read the tags on US RUST PVE - No Killing | No Raiding | No Upkeep?
The game's browser takes its cue from the tags US RUST PVE - No Killing | No Raiding | No Upkeep has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature US RUST PVE - No Killing | No Raiding | No Upkeep?
These Rust Server Score lists count US RUST PVE - No Killing | No Raiding | No Upkeep among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on US RUST PVE - No Killing | No Raiding | No Upkeep?
Nothing in the name of US RUST PVE - No Killing | No Raiding | No Upkeep states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map US RUST PVE - No Killing | No Raiding | No Upkeep uses?
US RUST PVE - No Killing | No Raiding | No Upkeep runs a game-generated procedural map at size 4,500, seed 2075292162. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto US RUST PVE - No Killing | No Raiding | No Upkeep?
To connect, start Rust, press F1, and type client.connect 216.39.240.25:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://shop.rustpve.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).