On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1600% full
7-day average0peak 3
Rank#6,679top 30% · #1049 in NA
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 160 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,679 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
11/ 100
F
Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 543 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:38 UTCFW27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find POKeRUSt in North America, tagged NA, with region code us1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 216.39.240.63:28049 is the address to use.
Is POKeRUSt up, and how steady is its uptime?
The server is up: POKeRUSt is online now. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is POKeRUSt smooth to play on?
It averaged 7 server fps over the last 48 hours, with a low of 5. Up to 72,400 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,428 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is POKeRUSt on?
Rust network protocol 2635 and build 168909 on Linux is what POKeRUSt runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does POKeRUSt wipe its map?
Once a month, POKeRUSt wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 18 hours. Its tags record that it wipes monthly.
What happens on POKeRUSt when wipe day arrives?
Recent wipes have peaked at 3 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Population
Where does POKeRUSt sit among Rust servers?
Over the last seven days, POKeRUSt has #6,679 for player hours, in the top 30% of all ranked servers and #1,049 in North America.
How many players does POKeRUSt usually have?
Right now, 0 players are on POKeRUSt, which has 160 slots. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Lists and filters
What do POKeRUSt's tags stand for?
The game's browser takes its cue from the tags POKeRUSt has set: gmrust (Game mode): Rust survival, played by the standard rules; mp160 (Max players): The server holds 160 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): It is filed under the region code us1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show POKeRUSt?
These Rust Server Score lists count POKeRUSt among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is POKeRUSt set up, and what rules does it keep?
You will find no gather rate in the name of POKeRUSt. With no change from the game default, groups take up to 8 players. roleplay is the mode here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
POKeRUSt runs which map?
The game generates the procedural map on POKeRUSt at size 3,000 with seed 648947266. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join POKeRUSt?
Enter client.connect 216.39.240.63:28049 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp160,ptrak,$rus1,v2635,^m,^r,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp160
Max playersThe server holds 160 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeIt is filed under the region code us1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).