On the class lists: C (64), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 6
Rank#3,294top 15% · #289 in EA
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,294 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 544 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 53% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap17.4 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 19 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 02:30 UTC10d ago
4
–
running
1
Thu 1 Oct, 18:04 UTCFW28d ago
5
✓ held half
17.4 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 based in?
In Asia, according to its own listing, sits #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 220.197.77.42:28417.
How dependable is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, and is it online at the moment?
The server is up: #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is online now. About 16 hours ago, it restarted, based on the uptime it reports. It was up 85% of the time over the last 7 full days, 143 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
The average over the last 48 hours was 72 server fps, and it never went below 44. At its peak, it held 243,874 entities, including buildings, deployables and all else in the world. Memory use reached up to 7,803 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 sit?
The server #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 wipe its map?
There are too few wipes on record for #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 28 days 6 hours.
What happens on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 33 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Population
What position does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 hold in the rankings?
In Asia, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is #289, and overall it is #3,294 on player hours over the last seven days, in the top 15% of all ranked servers.
How many players does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 usually have?
Right now, 0 players are on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, which has 50 slots. Averaging 1 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 14:00 UTC, with 2 players.
Tags
What is meant by the tags on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
The game's browser takes its cue from the tags #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): No team may go above 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it appears under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
The rust.baby hostname from #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is not used by any other tracked server.
Which Rust Server Score filters and lists feature #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
Rust Server Score lists that include #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
You will find no gather rate in the name of #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义. You can play in groups of up to 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
The game generates the procedural map on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 at size 4,680 with seed 2026100204. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?
To connect, start Rust, press F1, and type client.connect 220.197.77.42:28417. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=DIjro5GlSevBmwDVnEypE5Cczt5MsNZ11JQWcnrbkHU%3D%3A1793321519.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^v,EA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts16
Group limitNo team may go above 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).