Working its way up from the back of the class: #15,205 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 7,835 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] based in?
The EA tag on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 222.224.192.138:28030.
Is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] up, and how steady is its uptime?
The server is down: [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is offline now, with the last sighting 15 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 8 October 2026.
What Rust version is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] on?
Rust network protocol 2634 and build 166652 on Windows is what [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] reset?
The estimate for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]'s next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 24 days 5 hours have passed since this world was made. Its tags record that it wipes monthly.
Player count
Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] place in the wider field of Rust servers?
In Asia, [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is #488, and overall it is #15,205 on player hours over the last seven days, in the top 70% of all ranked servers.
Is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] a busy server?
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is offline at the moment; the last time it was seen was 15 days 10 hours ago.
Lists and filters
What do [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]'s tags stand for?
The game's browser takes its cue from the tags [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
5 other servers we track also use a ikkunn53.com hostname, so they and [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] most likely share an operator.
Which lists and filters on Rust Server Score show [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Rust Server Score lists that include [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
You will find no gather rate in the name of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] runs which map?
The game generates the procedural map on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] at size 4,000 with seed 130303. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
To connect, start Rust, press F1, and type client.connect 222.224.192.138:28030. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.ikkunn53.com/rust.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.