On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average3peak 11
Rank#1,658top 7%
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,658 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 65 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 66 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak21players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:24 UTCFW27d ago
21
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Pve|TimeOut|Easy|Skill|Skin?
No region is published for Pve|TimeOut|Easy|Skill|Skin. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 37.192.174.169:28015.
Is Pve|TimeOut|Easy|Skill|Skin up, and how steady is its uptime?
You can join now: Pve|TimeOut|Easy|Skill|Skin is online. The uptime it reports puts the last restart at about 20 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Pve|TimeOut|Easy|Skill|Skin perform well?
The average over the last 48 hours was 65 server fps, and it never went below 58. Up to 176,885 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,579 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Pve|TimeOut|Easy|Skill|Skin on?
You will find Pve|TimeOut|Easy|Skill|Skin on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Pve|TimeOut|Easy|Skill|Skin wipe its map?
Once a month, Pve|TimeOut|Easy|Skill|Skin wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 3 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Pve|TimeOut|Easy|Skill|Skin?
Recent wipes have peaked at 21 players on average. The crowd on the latest wipe was largest 43 hours after it began.
Player numbers
Where does Pve|TimeOut|Easy|Skill|Skin place in the wider field of Rust servers?
In the top 7% of all ranked servers, Pve|TimeOut|Easy|Skill|Skin sits at #1,658 for player hours over the last seven days.
What does the population on Pve|TimeOut|Easy|Skill|Skin look like?
Pve|TimeOut|Easy|Skill|Skin is showing 1 players right now, with 100 slots in total. The seven-day average is 3 players, with a peak of 11. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 10 players.
Tags
What do Pve|TimeOut|Easy|Skill|Skin's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Pve|TimeOut|Easy|Skill|Skin publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Pve|TimeOut|Easy|Skill|Skin?
Rust Server Score lists that include Pve|TimeOut|Easy|Skill|Skin: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Pve|TimeOut|Easy|Skill|Skin set up, and what rules does it keep?
The name of Pve|TimeOut|Easy|Skill|Skin gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Pve|TimeOut|Easy|Skill|Skin runs which map?
The game generates the procedural map on Pve|TimeOut|Easy|Skill|Skin at size 4,250 with seed 391031548. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Pve|TimeOut|Easy|Skill|Skin?
To connect, start Rust, press F1, and type client.connect 37.192.174.169:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://m.vk.com/rusttimeout?from=groups.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).