Working its way up from the back of the class: #15,961 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 748 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is TRU Rust | Tactical Recon Unit | PvE based in?
You'll find no region listed by TRU Rust | Tactical Recon Unit | PvE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 41.193.168.72:28015.
How reliable is TRU Rust | Tactical Recon Unit | PvE, and is it up?
At this moment, TRU Rust | Tactical Recon Unit | PvE is offline; the last time it was seen was 21 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
What Rust version is TRU Rust | Tactical Recon Unit | PvE on?
The server TRU Rust | Tactical Recon Unit | PvE is on Rust network protocol 2632 and build 160450 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does TRU Rust | Tactical Recon Unit | PvE reset?
The estimate for TRU Rust | Tactical Recon Unit | PvE's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 66 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
Population
Where does TRU Rust | Tactical Recon Unit | PvE sit among Rust servers?
Over the last seven days, TRU Rust | Tactical Recon Unit | PvE has #15,961 for player hours, in the top 71% of all ranked servers.
What does the population on TRU Rust | Tactical Recon Unit | PvE look like?
The last sighting of TRU Rust | Tactical Recon Unit | PvE was 21 days 14 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on TRU Rust | Tactical Recon Unit | PvE?
The game's browser takes its cue from the tags TRU Rust | Tactical Recon Unit | PvE has set: gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): 32 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160450 (Build): This runs on build 160450; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature TRU Rust | Tactical Recon Unit | PvE?
These Rust Server Score lists count TRU Rust | Tactical Recon Unit | PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on TRU Rust | Tactical Recon Unit | PvE?
You will find no gather rate in the name of TRU Rust | Tactical Recon Unit | PvE. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on TRU Rust | Tactical Recon Unit | PvE?
TRU Rust | Tactical Recon Unit | PvE runs a procedural map, which the game generates.
Getting in
What is the way to join TRU Rust | Tactical Recon Unit | PvE?
Enter client.connect 41.193.168.72:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp32
Max players32 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160450
BuildThis runs on build 160450.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).