Working its way up from the back of the class: #15,088 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 766 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is TRU Rust | Tactical Recon Unit | PvE based in?
TRU Rust | Tactical Recon Unit | PvE leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 41.193.169.103:28015 is the address to use.
Is TRU Rust | Tactical Recon Unit | PvE up, and how steady is its uptime?
You cannot join now: TRU Rust | Tactical Recon Unit | PvE is offline, last seen 14 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 14 October 2026.
On what Rust version does TRU Rust | Tactical Recon Unit | PvE sit?
You will find TRU Rust | Tactical Recon Unit | PvE on Rust network protocol 2632 and build 160450, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does TRU Rust | Tactical Recon Unit | PvE wipe, and how often?
the force wipe gives the basis for estimating TRU Rust | Tactical Recon Unit | PvE's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 68 days 3 hours. Its tags record that it wipes monthly.
Player numbers
Where does TRU Rust | Tactical Recon Unit | PvE sit among Rust servers?
In the top 70% of all ranked servers, TRU Rust | Tactical Recon Unit | PvE sits at #15,088 for player hours over the last seven days.
Is TRU Rust | Tactical Recon Unit | PvE a busy server?
TRU Rust | Tactical Recon Unit | PvE is offline at the moment; the last time it was seen was 14 days 5 hours ago.
Tags
How should you read the tags on TRU Rust | Tactical Recon Unit | PvE?
You'll see TRU Rust | Tactical Recon Unit | PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs160450 (Build): This runs on build 160450; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show TRU Rust | Tactical Recon Unit | PvE?
Rust Server Score lists that include TRU Rust | Tactical Recon Unit | PvE: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is TRU Rust | Tactical Recon Unit | PvE set up, and what rules does it keep?
Nothing in the name of TRU Rust | Tactical Recon Unit | PvE states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
TRU Rust | Tactical Recon Unit | PvE runs which map?
A procedural map, generated by the game, is what TRU Rust | Tactical Recon Unit | PvE runs.
How to join
How do you get onto TRU Rust | Tactical Recon Unit | PvE?
To connect, start Rust, press F1, and type client.connect 41.193.169.103:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp32
Max playersThe server holds 32 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolTo get in, your game needs to be on the same version: the protocol is 2632.
cs160450
BuildThis runs on build 160450.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).