Working its way up from the back of the class: #15,129 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 660 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does TRU Rust | Tactical Recon Unit | PvE sit?
You'll find no region listed by TRU Rust | Tactical Recon Unit | PvE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 41.193.169.31:28015.
How dependable is TRU Rust | Tactical Recon Unit | PvE, and is it online at the moment?
The server is down: TRU Rust | Tactical Recon Unit | PvE is offline now, with the last sighting 12 days 18 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 15 October 2026.
Which Rust version is TRU Rust | Tactical Recon Unit | PvE running?
The server TRU Rust | Tactical Recon Unit | PvE is on Rust network protocol 2632 and build 160450 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does TRU Rust | Tactical Recon Unit | PvE wipe, and how often?
the force wipe gives the basis for estimating TRU Rust | Tactical Recon Unit | PvE's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 67 days 3 hours. The tags show a monthly wipe schedule.
Population
What position does TRU Rust | Tactical Recon Unit | PvE hold in the rankings?
In the top 70% of all ranked servers, TRU Rust | Tactical Recon Unit | PvE sits at #15,129 for player hours over the last seven days.
What does the population on TRU Rust | Tactical Recon Unit | PvE look like?
TRU Rust | Tactical Recon Unit | PvE is offline at the moment; the last time it was seen was 12 days 18 hours ago.
Tags and filters
How should you read the tags on TRU Rust | Tactical Recon Unit | PvE?
You'll see TRU Rust | Tactical Recon Unit | PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp32 (Max players): 32 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160450 (Build): Build number: 160450; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show TRU Rust | Tactical Recon Unit | PvE?
Rust Server Score lists that include TRU Rust | Tactical Recon Unit | PvE: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on TRU Rust | Tactical Recon Unit | PvE?
You will find no gather rate in the name of TRU Rust | Tactical Recon Unit | PvE. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map TRU Rust | Tactical Recon Unit | PvE uses?
A procedural map, generated by the game, is what TRU Rust | Tactical Recon Unit | PvE runs.
Getting in
How should you connect to TRU Rust | Tactical Recon Unit | PvE?
Enter client.connect 41.193.169.31:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp32
Max players32 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160450
BuildBuild number: 160450.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).