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Every Rust server graded on real, live numbers. 34,072 players on the roll · 11,598 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 45.136.205.209:28015
Name of server

LinuxGSM

RegisterPresentOnline
Region–
Address45.136.205.209:28015
Last checked7m ago
monthly wipes vanillamoddedoxidepve
Launch Rust and join
Overall grade

Working towards

45 out of 100, the average of 5 subjects

On the class lists: D (46), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average0peak 1
Rank#6,384top 29%
Last wipe12h agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 71/ 100 Holds a respectable place: #6,384 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 58/ 100 Moving up: up 1,047 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 16:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 8d 13hThu 5 Nov, 19:00 UTCFW
  • 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:59 UTC12h ago – – running 1
Sat 24 Oct, 01:51 UTC4d ago 0 – 3.6 days 0
Mon 19 Oct, 00:53 UTC9d ago 1 halved by day 1 5 days 0
Sat 17 Oct, 14:16 UTC10d ago 1 – 1.4 days 0
Fri 16 Oct, 11:36 UTC11d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 51 on average
38 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
24 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
36 / 200
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 36 on average
13 / 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 36 on average
39 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
32 / 100

Quick answers

from the figures on this page

Server details

In what location does LinuxGSM sit?

You'll find no region listed by LinuxGSM. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.136.205.209:28015 is the address to use.

How dependable is LinuxGSM, and is it online at the moment?

You can join now: LinuxGSM is online. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 15 October 2026.

What Rust version is LinuxGSM on?

You will find LinuxGSM on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

When does LinuxGSM wipe, and how often?

The force wipe each month is the only wipe LinuxGSM takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 12 hours. The tags show a monthly wipe schedule.

What should you expect from wipe day on LinuxGSM?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Player count

Where does LinuxGSM place in the wider field of Rust servers?

In the top 29% of all ranked servers, LinuxGSM sits at #6,384 for player hours over the last seven days.

Is LinuxGSM a busy server?

With 50 slots available, LinuxGSM currently has 1 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 13:00 UTC, with 1 players.

Tags

What is meant by the tags on LinuxGSM?

The game's browser takes its cue from the tags LinuxGSM has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does LinuxGSM appear in the Rust Server Score lists and filters?

Rust Server Score lists that include LinuxGSM: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on LinuxGSM?

Nothing in the name of LinuxGSM states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

LinuxGSM runs which map?

LinuxGSM runs a game-generated procedural map at size 3,600, seed 21. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to LinuxGSM?

Enter client.connect 45.136.205.209:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.