On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1200% full
7-day average0peak –
Rank#15,388top 70% · #1550 in NA
Last wipe19d agoweekly schedule
Next wipe1d 20hThu 29 Oct, 17:30 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 120 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 314 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 17:30 UTC, in 1d 20h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits RustLands | 2x weekly, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.45.239.174:29015.
How dependable is RustLands | 2x weekly, and is it online at the moment?
You can join now: RustLands | 2x weekly is online. About 5 days ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 8 October 2026.
How well does RustLands | 2x weekly run?
The average over the last 48 hours was 60 server fps, and it never went below 58. At its peak, it held 3,106 entities, including buildings, deployables and all else in the world. At its highest, it used 880 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does RustLands | 2x weekly sit?
Rust network protocol 2635 and build 168909 on Linux is what RustLands | 2x weekly runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RustLands | 2x weekly wipe its map?
weekly: 7 days after its last wipe gives the basis for estimating RustLands | 2x weekly's next wipe. Thursday 29 October at 17:30 UTC is the date set for its next wipe. 19 days 3 hours have passed since this world was made. Its tags state that it wipes weekly.
Player numbers
Where does RustLands | 2x weekly sit among Rust servers?
Over the last seven days, RustLands | 2x weekly has #15,388 for player hours, in the top 70% of all ranked servers and #1,550 in North America.
How many players does RustLands | 2x weekly usually have?
RustLands | 2x weekly is showing 0 players right now, with 120 slots in total. For the last seven days, the average number of players was 0.
Tags
What do RustLands | 2x weekly's tags stand for?
You'll see RustLands | 2x weekly tagged with gmvanilla (Game mode): Survival, vanilla style; mp120 (Max players): Its slot count is 120; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs RustLands | 2x weekly?
8 other servers we track also use a rustlands.net hostname, so they and RustLands | 2x weekly most likely share an operator.
Where does RustLands | 2x weekly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustLands | 2x weekly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on RustLands | 2x weekly?
RustLands | 2x weekly sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
RustLands | 2x weekly runs which map?
RustLands | 2x weekly runs a game-generated procedural map at size 1,000, seed 4201738. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RustLands | 2x weekly?
Enter client.connect 45.45.239.174:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustlands.net.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp120
Max playersIts slot count is 120.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).