Working its way up from the back of the class: #13,400 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
4/ 100
F
Lost ground: down 12,235 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak25players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:13 UTCFW27d ago
25
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] [PVE] The Haven | No Killing | No Decay | No Stealing based in?
No region tag appears for [US] [PVE] The Haven | No Killing | No Decay | No Stealing, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 45.88.228.182:28015.
Is [US] [PVE] The Haven | No Killing | No Decay | No Stealing up, and how steady is its uptime?
You cannot join now: [US] [PVE] The Haven | No Killing | No Decay | No Stealing is offline, last seen 20 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is [US] [PVE] The Haven | No Killing | No Decay | No Stealing running?
The server [US] [PVE] The Haven | No Killing | No Decay | No Stealing is on Rust network protocol 2634 and build 167058 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [US] [PVE] The Haven | No Killing | No Decay | No Stealing reset?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 5 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
The average peak on its recent wipes was 25 players. Peak numbers came 6 hours into the latest wipe.
Player numbers
What position does [US] [PVE] The Haven | No Killing | No Decay | No Stealing hold in the rankings?
In the top 61% of all ranked servers, [US] [PVE] The Haven | No Killing | No Decay | No Stealing sits at #13,400 for player hours over the last seven days.
What does the population on [US] [PVE] The Haven | No Killing | No Decay | No Stealing look like?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing is offline at the moment; the last time it was seen was 20 days 13 hours ago.
Tags
What is meant by the tags on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
The game's browser takes its cue from the tags [US] [PVE] The Haven | No Killing | No Decay | No Stealing has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] [PVE] The Haven | No Killing | No Decay | No Stealing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] [PVE] The Haven | No Killing | No Decay | No Stealing: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is [US] [PVE] The Haven | No Killing | No Decay | No Stealing set up, and what rules does it keep?
Nothing in the name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing states a gather rate. The group limit stays at the game's default of 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs which map?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs a game-generated procedural map at size 4,500, seed 956380. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
Enter client.connect 45.88.228.182:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://the-haven-pve.tebex.io/..
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildThe game build is 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).