A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,264 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,478 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #627 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does KOTR Rust PvE | Zombies sit?
In North America, according to its own listing, sits KOTR Rust PvE | Zombies, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 46.110.75.53:28025 is the address to use.
How reliable is KOTR Rust PvE | Zombies, and is it up?
You can join now: KOTR Rust PvE | Zombies is online. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
What Rust version is KOTR Rust PvE | Zombies on?
You will find KOTR Rust PvE | Zombies on Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does KOTR Rust PvE | Zombies wipe, and how often?
the force wipe gives the basis for estimating KOTR Rust PvE | Zombies's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 22 days. The tags show a monthly wipe schedule.
Population
Where does KOTR Rust PvE | Zombies place in the wider field of Rust servers?
In North America, KOTR Rust PvE | Zombies is #1,525, and overall it is #15,264 on player hours over the last seven days, in the top 69% of all ranked servers. In the quad group, it ranks #627.
Is KOTR Rust PvE | Zombies a busy server?
With 50 slots available, KOTR Rust PvE | Zombies currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 16:00 UTC, with 0 players.
Lists and filters
What is meant by the tags on KOTR Rust PvE | Zombies?
The game's browser takes its cue from the tags KOTR Rust PvE | Zombies has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does KOTR Rust PvE | Zombies appear in the Rust Server Score lists and filters?
These Rust Server Score lists count KOTR Rust PvE | Zombies among them: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
How is KOTR Rust PvE | Zombies set up, and what rules does it keep?
The name of KOTR Rust PvE | Zombies gives no gather rate. You can have up to 4 players in a group (quad). pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
KOTR Rust PvE | Zombies runs which map?
A procedural map, generated by the game, is what KOTR Rust PvE | Zombies runs.
Connecting
What is the way to join KOTR Rust PvE | Zombies?
To connect, start Rust, press F1, and type client.connect 46.110.75.53:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,NA,^p,gmvanilla,cs167398,ts4,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).