Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,400 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
WW·W···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 09:03 UTC28d ago
1
–
running
0
Tue 29 Sep, 20:39 UTC29d ago
1
–
1.5 days
0
Mon 28 Sep, 18:55 UTC31d ago
0
–
1.1 days
0
Mon 28 Sep, 06:46 UTC31d ago
0
–
0.5 days
0
Sun 27 Sep, 23:07 UTC31d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustoria.co - SEA Medium Preview Server (Map #5)?
You won't find a region tag on Rustoria.co - SEA Medium Preview Server (Map #5), but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 49.13.234.178:28010.
Is Rustoria.co - SEA Medium Preview Server (Map #5) up, and how steady is its uptime?
At this moment, Rustoria.co - SEA Medium Preview Server (Map #5) is offline; the last time it was seen was 28 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 27 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rustoria.co - SEA Medium Preview Server (Map #5) running?
Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - SEA Medium Preview Server (Map #5) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Rustoria.co - SEA Medium Preview Server (Map #5) reset?
There is no next wipe to predict on Rustoria.co - SEA Medium Preview Server (Map #5), as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 28 days 5 hours.
What happens on Rustoria.co - SEA Medium Preview Server (Map #5) when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 6 hours after it began.
Player count
What position does Rustoria.co - SEA Medium Preview Server (Map #5) hold in the rankings?
In the top 69% of all ranked servers, Rustoria.co - SEA Medium Preview Server (Map #5) sits at #16,084 for player hours over the last seven days.
Is Rustoria.co - SEA Medium Preview Server (Map #5) a busy server?
Rustoria.co - SEA Medium Preview Server (Map #5) is offline at the moment; the last time it was seen was 28 days 1 hours ago.
Tags and filters
How should you read the tags on Rustoria.co - SEA Medium Preview Server (Map #5)?
You'll see Rustoria.co - SEA Medium Preview Server (Map #5) tagged with gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; builds (Build server): Bases can be designed and practised here; creative (Creative): Build freely in this sandbox, with no gathering to do; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - SEA Medium Preview Server (Map #5)?
These Rust Server Score lists count Rustoria.co - SEA Medium Preview Server (Map #5) among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
How is Rustoria.co - SEA Medium Preview Server (Map #5) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - SEA Medium Preview Server (Map #5). The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Rustoria.co - SEA Medium Preview Server (Map #5) runs which map?
The game generates the procedural map on Rustoria.co - SEA Medium Preview Server (Map #5) at size 4,250 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join Rustoria.co - SEA Medium Preview Server (Map #5)?
To connect, start Rust, press F1, and type client.connect 49.13.234.178:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166493
BuildThe game build is 166493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
builds
Build serverBases can be designed and practised here.
creative
CreativeBuild freely in this sandbox, with no gathering to do.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).