On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,674top 66%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,674 on player hours.
Uptimehours on the list, last 48
79/ 100
B
Missed a few lessons: on the list 38 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (B); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap11 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 25 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 07:04 UTC4d ago
1
–
running
0
Wed 14 Oct, 07:48 UTC15d ago
1
–
11 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - SEA Main Preview Server (Map #2) based in?
No region tag appears for Rustoria.co - SEA Main Preview Server (Map #2), but the name suggests Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 5.223.73.140:28010 is the address to use.
Is Rustoria.co - SEA Main Preview Server (Map #2) up, and how steady is its uptime?
The server is down: Rustoria.co - SEA Main Preview Server (Map #2) is offline now, with the last sighting 8 hours ago. According to its reported uptime, the last restart was about 3 days 11 hours ago. It was up 86 of 168 hours over the last 7 full days, which is 51% of the time. It was first seen by Rust Server Score on 13 October 2026.
How well does Rustoria.co - SEA Main Preview Server (Map #2) run?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 101,769 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,716 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rustoria.co - SEA Main Preview Server (Map #2) on?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - SEA Main Preview Server (Map #2) runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Rustoria.co - SEA Main Preview Server (Map #2) reset?
The record holds too few of Rustoria.co - SEA Main Preview Server (Map #2)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 3 days 20 hours have passed since this world was made.
What should you expect from wipe day on Rustoria.co - SEA Main Preview Server (Map #2)?
Recent wipes have peaked at 1 players on average. 6 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Rustoria.co - SEA Main Preview Server (Map #2) sit among Rust servers?
In the top 66% of all ranked servers, Rustoria.co - SEA Main Preview Server (Map #2) sits at #14,674 for player hours over the last seven days.
How many players does Rustoria.co - SEA Main Preview Server (Map #2) usually have?
Rustoria.co - SEA Main Preview Server (Map #2) is offline at the moment; the last time it was seen was 8 hours ago. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on Rustoria.co - SEA Main Preview Server (Map #2)?
You'll see Rustoria.co - SEA Main Preview Server (Map #2) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Design and practise your bases here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): Practise aim and PvP, loot provided; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rustoria.co - SEA Main Preview Server (Map #2) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rustoria.co - SEA Main Preview Server (Map #2): Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does Rustoria.co - SEA Main Preview Server (Map #2) enforce, and what are its settings?
The name of Rustoria.co - SEA Main Preview Server (Map #2) gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - SEA Main Preview Server (Map #2) uses?
Rustoria.co - SEA Main Preview Server (Map #2) runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto Rustoria.co - SEA Main Preview Server (Map #2)?
Enter client.connect 5.223.73.140:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverDesign and practise your bases here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingPractise aim and PvP, loot provided.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B); standing is the one to work on (F).