On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 2
Rank#10,248top 46%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,248 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 3,986 places this week.
A term to build on.
Strongest in momentum (C+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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·WW···W
WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 25 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 11:50 UTC9h ago
–
–
running
0
Mon 26 Oct, 18:38 UTC1d ago
–
–
–
0
Sun 25 Oct, 07:06 UTC2d ago
0
–
1.5 days
0
Wed 21 Oct, 19:31 UTC6d ago
2
–
3.5 days
0
Tue 20 Oct, 04:34 UTC7d ago
2
–
1.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - SEA Medium Preview Server (Map #2) sit?
You won't find a region tag on Rustoria.co - SEA Medium Preview Server (Map #2), but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 5.223.74.236:28010.
Is Rustoria.co - SEA Medium Preview Server (Map #2) up, and how steady is its uptime?
The server is up: Rustoria.co - SEA Medium Preview Server (Map #2) is online now. About 7 hours ago, it restarted, based on the uptime it reports. It was up 42% of the time over the last 7 full days, 71 of 168 hours. On 13 October 2026, Rust Server Score saw it for the first time.
Is Rustoria.co - SEA Medium Preview Server (Map #2) smooth to play on?
It never fell below 29 server fps in the last 48 hours, averaging 30. Up to 118,642 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,741 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustoria.co - SEA Medium Preview Server (Map #2) sit?
The server Rustoria.co - SEA Medium Preview Server (Map #2) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Rustoria.co - SEA Medium Preview Server (Map #2) wipe its map?
There is no next wipe to predict on Rustoria.co - SEA Medium Preview Server (Map #2), as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 9 hours have passed since this world was made.
What should you expect from wipe day on Rustoria.co - SEA Medium Preview Server (Map #2)?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does Rustoria.co - SEA Medium Preview Server (Map #2) sit among Rust servers?
Over the last seven days, Rustoria.co - SEA Medium Preview Server (Map #2) has #10,248 for player hours, in the top 46% of all ranked servers.
Is Rustoria.co - SEA Medium Preview Server (Map #2) a busy server?
Rustoria.co - SEA Medium Preview Server (Map #2) has 0 players at the moment. The seven-day average is 0 players, with a peak of 2.
Lists and filters
What do Rustoria.co - SEA Medium Preview Server (Map #2)'s tags stand for?
You'll see Rustoria.co - SEA Medium Preview Server (Map #2) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): Practise aim and PvP, loot provided; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rustoria.co - SEA Medium Preview Server (Map #2)?
These Rust Server Score lists count Rustoria.co - SEA Medium Preview Server (Map #2) among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on Rustoria.co - SEA Medium Preview Server (Map #2)?
You will find no gather rate in the name of Rustoria.co - SEA Medium Preview Server (Map #2). The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rustoria.co - SEA Medium Preview Server (Map #2) uses?
A procedural map of size 4,250 and seed 1337, generated by the game, is what Rustoria.co - SEA Medium Preview Server (Map #2) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to Rustoria.co - SEA Medium Preview Server (Map #2)?
Enter client.connect 5.223.74.236:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingPractise aim and PvP, loot provided.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C+); uptime is the one to work on (F).