On the class lists: C (63), with population over 48 hours and no performance mark.
Players now3/ 754% full
7-day average8peak 21
Rank#1,111top 5%
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 8 of 75 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,111 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 12 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak33players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:58 UTCFW26d ago
33
–
running
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does DutchRust PVE Zombies | Raidable Bases sit?
DutchRust PVE Zombies | Raidable Bases leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.9.101.147:28015 is the address to use.
How reliable is DutchRust PVE Zombies | Raidable Bases, and is it up?
Right now, DutchRust PVE Zombies | Raidable Bases is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does DutchRust PVE Zombies | Raidable Bases run?
It never fell below 48 server fps in the last 48 hours, averaging 58. At its peak, it held 236,948 entities, including buildings, deployables and all else in the world. Up to 7,452 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does DutchRust PVE Zombies | Raidable Bases sit?
Rust network protocol 2635 and build 168909 on Linux is what DutchRust PVE Zombies | Raidable Bases runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does DutchRust PVE Zombies | Raidable Bases reset?
DutchRust PVE Zombies | Raidable Bases wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 6 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on DutchRust PVE Zombies | Raidable Bases when wipe day arrives?
Recent wipes have peaked at 33 players on average. The crowd on the latest wipe was largest 26 hours after it began.
Population
Where does DutchRust PVE Zombies | Raidable Bases sit among Rust servers?
Over the last seven days, DutchRust PVE Zombies | Raidable Bases has #1,111 for player hours, in the top 5% of all ranked servers.
What does the population on DutchRust PVE Zombies | Raidable Bases look like?
Right now, 3 players are on DutchRust PVE Zombies | Raidable Bases, which has 75 slots. Averaging 8 players over seven days, it peaked at 21. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 12 players.
Tags
What do DutchRust PVE Zombies | Raidable Bases's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp75 (Max players): Its slot count is 75; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded are the tags DutchRust PVE Zombies | Raidable Bases publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates DutchRust PVE Zombies | Raidable Bases?
Among all the servers we track, only DutchRust PVE Zombies | Raidable Bases publishes this dutchrust.eu hostname.
Which lists and filters on Rust Server Score show DutchRust PVE Zombies | Raidable Bases?
These Rust Server Score lists count DutchRust PVE Zombies | Raidable Bases among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is DutchRust PVE Zombies | Raidable Bases set up, and what rules does it keep?
Nothing in the name of DutchRust PVE Zombies | Raidable Bases states a gather rate. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
DutchRust PVE Zombies | Raidable Bases runs which map?
A procedural map of size 4,500 and seed 1735419200, generated by the game, is what DutchRust PVE Zombies | Raidable Bases runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join DutchRust PVE Zombies | Raidable Bases?
Enter client.connect 5.9.101.147:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://dutchrustserver.nl.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,^r,^p,gmvanilla,cs168909,ts8,^o^z,modded
Game
gmvanilla
Game modeSurvival, vanilla style.
mp75
Max playersIts slot count is 75.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).