On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 3
Rank#6,124top 28%
Last wipe23d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,124 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 216 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 8,245 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 17:56 UTC23d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [HUN]Viktorvill PVE Server sit?
You'll find no region listed by [HUN]Viktorvill PVE Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.195.102.34:28015.
How dependable is [HUN]Viktorvill PVE Server, and is it online at the moment?
The server is up: [HUN]Viktorvill PVE Server is online now. About 1 hours ago, it restarted, based on the uptime it reports. It was up 109 of 168 hours over the last 7 full days, which is 65% of the time. The first sighting by Rust Server Score was on 26 September 2026.
Is [HUN]Viktorvill PVE Server smooth to play on?
The average over the last 48 hours was 216 server fps, and it never went below 129. Buildings, deployables and everything else in the world added up to as many as 117,221 entities. Up to 4,680 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [HUN]Viktorvill PVE Server on?
You will find [HUN]Viktorvill PVE Server on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [HUN]Viktorvill PVE Server reset?
Once a month, [HUN]Viktorvill PVE Server wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 23 days 14 hours. The tags show a monthly wipe schedule.
What happens on [HUN]Viktorvill PVE Server when wipe day arrives?
The average peak on its recent wipes was 0 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [HUN]Viktorvill PVE Server hold in the rankings?
Over the last seven days, [HUN]Viktorvill PVE Server has #6,124 for player hours, in the top 28% of all ranked servers.
What does the population on [HUN]Viktorvill PVE Server look like?
Right now, 0 players are on [HUN]Viktorvill PVE Server, which has 30 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on [HUN]Viktorvill PVE Server?
The game's browser takes its cue from the tags [HUN]Viktorvill PVE Server has set: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Its slot count is 30; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [HUN]Viktorvill PVE Server?
Rust Server Score lists that include [HUN]Viktorvill PVE Server: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [HUN]Viktorvill PVE Server enforce, and what are its settings?
The name of [HUN]Viktorvill PVE Server gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
[HUN]Viktorvill PVE Server runs which map?
A procedural map of size 4,250 and seed 709144874, generated by the game, is what [HUN]Viktorvill PVE Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [HUN]Viktorvill PVE Server?
To connect, start Rust, press F1, and type client.connect 51.195.102.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^z,^y,^m,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp30
Max playersIts slot count is 30.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).