On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 8
Rank#2,537top 11% · #410 in NA
Last wipe28d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,537 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
34/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 402 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
6d 14hThu 5 Nov, 19:00 UTCFW
34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:42 UTCFW28d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid?
The NA tag on [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.222.254.161:28015.
How reliable is [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid, and is it up?
The server is up: [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid is online now. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 20. At its peak, it held 194,631 entities, including buildings, deployables and all else in the world. At its highest, it used 6,333 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid on?
The server [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid wipe its map?
Once a month, [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 5 hours. Its tags list a monthly wipe schedule.
What happens on [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid when wipe day arrives?
The average peak on its recent wipes was 15 players. The crowd on the latest wipe was largest 47 hours after it began.
Population
What position does [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid hold in the rankings?
In North America, [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid is #410, and overall it is #2,537 on player hours over the last seven days, in the top 11% of all ranked servers.
How many players does [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid usually have?
With 100 slots available, [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid currently has 0 players. Averaging 2 players over seven days, it peaked at 8. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.
Lists and filters
What do [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid's tags stand for?
The game's browser takes its cue from the tags [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid?
These Rust Server Score lists count [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid enforce, and what are its settings?
The name of [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid gives no gather rate. The limit for a group is 10 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid?
The game generates the procedural map on [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid at size 5,000 with seed 380140597. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [PvE] Rusted Reality • Prestige Skilltree • Cases • Raid?
To connect, start Rust, press F1, and type client.connect 51.222.254.161:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://store.rustedreality.ca/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).