Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 27 places this week.
A term to build on.
Strongest in wipe hold (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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W·W·W·W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Tue 29 SepSun 27 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 21:01 UTC29d ago
0
–
running
0
Sun 27 Sep, 20:54 UTC31d ago
0
–
2 days
0
Fri 25 Sep, 20:48 UTC33d ago
0
–
2 days
0
Wed 23 Sep, 20:42 UTC35d ago
3
halved by day 1
2 days
0
Mon 21 Sep, 20:28 UTC37d ago
9
✓ held half
2 days
0
Sat 19 Sep, 20:22 UTC39d ago
0
–
2 days
0
Thu 17 Sep, 20:16 UTC41d ago
1
✓ held half
2 days
0
Tue 15 Sep, 20:09 UTC43d ago
0
–
2 days
0
Sun 13 Sep, 20:03 UTC45d ago
0
–
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 5 · 1e+06x · weekly · 76 on average
142 / 220
Quick answers
from the figures on this page
Server facts
Where in the world is CSRust.gg | CSR Dev Server?
No region is published for CSRust.gg | CSR Dev Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.222.255.62:28024.
How dependable is CSRust.gg | CSR Dev Server, and is it online at the moment?
At this moment, CSRust.gg | CSR Dev Server is offline; the last time it was seen was 27 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does CSRust.gg | CSR Dev Server sit?
Rust network protocol 2633 and build 162929 on Windows is what CSRust.gg | CSR Dev Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does CSRust.gg | CSR Dev Server wipe its map?
CSRust.gg | CSR Dev Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 29 days 18 hours have passed since this world was made.
What happens on CSRust.gg | CSR Dev Server when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
What position does CSRust.gg | CSR Dev Server hold in the rankings?
In the top 69% of all ranked servers, CSRust.gg | CSR Dev Server sits at #16,084 for player hours over the last seven days.
What does the population on CSRust.gg | CSR Dev Server look like?
The last sighting of CSRust.gg | CSR Dev Server was 27 days 21 hours ago, and it is offline right now.
Lists and filters
What do CSRust.gg | CSR Dev Server's tags stand for?
The game's browser takes its cue from the tags CSRust.gg | CSR Dev Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): Its slot count is 300; ts5 (Group limit): Teams cap out at 5; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): This runs on build 162929; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind CSRust.gg | CSR Dev Server?
A csrust.gg hostname is published by CSRust.gg | CSR Dev Server, and 1 other server we track does the same, which points to one operator running them.
Which lists and filters on Rust Server Score show CSRust.gg | CSR Dev Server?
Rust Server Score lists that include CSRust.gg | CSR Dev Server: Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on CSRust.gg | CSR Dev Server?
The name of CSRust.gg | CSR Dev Server gives no gather rate. A group here can reach 5 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map CSRust.gg | CSR Dev Server uses?
The game generates the procedural map on CSRust.gg | CSR Dev Server at size 2,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Dust2|Mirage|Inferno.
Connecting
How should you connect to CSRust.gg | CSR Dev Server?
To connect, start Rust, press F1, and type client.connect 51.222.255.62:28024. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2633,^e,^i,gmrust,cs162929,ts5,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp300
Max playersIts slot count is 300.
ts5
Group limitTeams cap out at 5.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildThis runs on build 162929.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); standing is the one to work on (F).