On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#6,814top 31%
Last wipe21d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,814 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Safe Haven [PT] [PvE] [Monthly Wipe]?
You'll find no region listed by Safe Haven [PT] [PvE] [Monthly Wipe]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.68.57.31:20174.
Is Safe Haven [PT] [PvE] [Monthly Wipe] up, and how steady is its uptime?
You can join now: Safe Haven [PT] [PvE] [Monthly Wipe] is online. According to its reported uptime, the last restart was about 20 hours ago. It was up 99% of the time over the last 4 full days, 95 of 96 hours. On 24 October 2026, Rust Server Score saw it for the first time.
Does Safe Haven [PT] [PvE] [Monthly Wipe] perform well?
It averaged 29 server fps over the last 48 hours, with a low of 23. Up to 104,209 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,383 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Safe Haven [PT] [PvE] [Monthly Wipe] sit?
The server Safe Haven [PT] [PvE] [Monthly Wipe] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Safe Haven [PT] [PvE] [Monthly Wipe] wipe its map?
The next wipe on Safe Haven [PT] [PvE] [Monthly Wipe] is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 21 days 12 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Player count
Where does Safe Haven [PT] [PvE] [Monthly Wipe] place in the wider field of Rust servers?
In the top 31% of all ranked servers, Safe Haven [PT] [PvE] [Monthly Wipe] sits at #6,814 for player hours over the last seven days.
Is Safe Haven [PT] [PvE] [Monthly Wipe] a busy server?
Safe Haven [PT] [PvE] [Monthly Wipe] is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 22:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on Safe Haven [PT] [PvE] [Monthly Wipe]?
The game's browser takes its cue from the tags Safe Haven [PT] [PvE] [Monthly Wipe] has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Safe Haven [PT] [PvE] [Monthly Wipe]?
These Rust Server Score lists count Safe Haven [PT] [PvE] [Monthly Wipe] among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on Safe Haven [PT] [PvE] [Monthly Wipe]?
You will find no gather rate in the name of Safe Haven [PT] [PvE] [Monthly Wipe]. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Safe Haven [PT] [PvE] [Monthly Wipe] uses?
The game generates the procedural map on Safe Haven [PT] [PvE] [Monthly Wipe] at size 4,000 with seed 1489761254. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Safe Haven [PT] [PvE] [Monthly Wipe]?
Enter client.connect 51.68.57.31:20174 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).