On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 2
Rank#13,507top 61%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,507 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 157 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 18 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap11.1 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 26 SepTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 26 Sep, 11:32 UTC31d ago
0
–
running
0
Tue 15 Sep, 09:31 UTC42d ago
11+1 queue
halved by day 1
11.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Facepunch AUX1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 57.128.211.49:28015 is the address to use.
How dependable is Facepunch AUX1, and is it online at the moment?
You can join now: Facepunch AUX1 is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Facepunch AUX1 perform well?
It averaged 157 server fps over the last 48 hours, with a low of 77. Buildings, deployables and everything else in the world added up to as many as 97,000 entities. Up to 3,282 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Facepunch AUX1 running?
You will find Facepunch AUX1 on Rust network protocol 2635 and build 168484, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Facepunch AUX1 wipe its map?
There are too few wipes on record for Facepunch AUX1 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 31 days 6 hours.
What happens on Facepunch AUX1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does Facepunch AUX1 place in the wider field of Rust servers?
Over the last seven days, Facepunch AUX1 has #13,507 for player hours, in the top 61% of all ranked servers.
Is Facepunch AUX1 a busy server?
The current population of Facepunch AUX1 is 0 players. The seven-day average is 0 players, with a peak of 2.
Lists and filters
What do Facepunch AUX1's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168484 (Build): This runs on build 168484; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags Facepunch AUX1 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind Facepunch AUX1?
124 other servers we track also use a playrust.com hostname, so they and Facepunch AUX1 most likely share an operator.
Which lists and filters on Rust Server Score show Facepunch AUX1?
These Rust Server Score lists count Facepunch AUX1 among them: Official Rust servers, graded. You can find it under these server-list filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Server rules
How is Facepunch AUX1 set up, and what rules does it keep?
You will find no gather rate in the name of Facepunch AUX1. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust lists it in the Official tab in game. The server runs Valve's anti-cheat, VAC.
Facepunch AUX1 runs which map?
The game generates the procedural map on Facepunch AUX1 at size 4,000 with seed 1095582362. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Facepunch AUX1?
Enter client.connect 57.128.211.49:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168484,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168484
BuildThis runs on build 168484.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).