On the class lists: C (62), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average3peak 9
Rank#1,821top 8% · #281 in NA
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,821 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
90/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 222 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:43 UTCFW27d ago
3
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustbelt Farmers | PVE | NO DECAY sit?
The NA tag on Rustbelt Farmers | PVE | NO DECAY puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.96.65:28005 is the address to use.
How reliable is Rustbelt Farmers | PVE | NO DECAY, and is it up?
Right now, Rustbelt Farmers | PVE | NO DECAY is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 1 October 2026.
Is Rustbelt Farmers | PVE | NO DECAY smooth to play on?
It averaged 54 server fps over the last 48 hours, with a low of 5. Up to 153,647 entities were in the world, covering buildings, deployables and the rest. Up to 5,604 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Rustbelt Farmers | PVE | NO DECAY running?
You will find Rustbelt Farmers | PVE | NO DECAY on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Rustbelt Farmers | PVE | NO DECAY reset?
The force wipe each month is the only wipe Rustbelt Farmers | PVE | NO DECAY takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Rustbelt Farmers | PVE | NO DECAY?
Recent wipes have peaked at 3 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Rustbelt Farmers | PVE | NO DECAY sit among Rust servers?
Over the last seven days, Rustbelt Farmers | PVE | NO DECAY has #1,821 for player hours, in the top 8% of all ranked servers and #281 in North America.
What does the population on Rustbelt Farmers | PVE | NO DECAY look like?
Right now, 1 players are on Rustbelt Farmers | PVE | NO DECAY, which has 50 slots. The seven-day average is 3 players, with a peak of 9. The busiest time in the last 48 hours was 00:00 UTC, with an average of 6 players.
Lists and filters
What do Rustbelt Farmers | PVE | NO DECAY's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags Rustbelt Farmers | PVE | NO DECAY publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustbelt Farmers | PVE | NO DECAY?
Rust Server Score lists that include Rustbelt Farmers | PVE | NO DECAY: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Rustbelt Farmers | PVE | NO DECAY set up, and what rules does it keep?
You will find no gather rate in the name of Rustbelt Farmers | PVE | NO DECAY. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Rustbelt Farmers | PVE | NO DECAY runs which map?
A procedural map of size 4,500 and seed 1, generated by the game, is what Rustbelt Farmers | PVE | NO DECAY runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Rustbelt Farmers | PVE | NO DECAY?
To connect, start Rust, press F1, and type client.connect 66.51.96.65:28005. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/eKA22thRA.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).