On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,101top 59% · #1414 in NA
Last wipe5d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,101 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,385 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 76% in NA, and #581 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:13 UTC6d ago
0
–
running
0
Thu 1 Oct, 18:19 UTCFW27d ago
1
halved by day 4
21 days
0
Thu 24 Sep, 20:06 UTC34d ago
1
halved by day 2
6.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Standard Deviation- PvE, No Decay, survival variable. based in?
In North America, according to its own listing, sits Standard Deviation- PvE, No Decay, survival variable., with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.98.74:28015.
How dependable is Standard Deviation- PvE, No Decay, survival variable., and is it online at the moment?
You can join now: Standard Deviation- PvE, No Decay, survival variable. is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Standard Deviation- PvE, No Decay, survival variable. perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 23,738 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,558 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?
Rust network protocol 2635 and build 168909 on Linux is what Standard Deviation- PvE, No Decay, survival variable. runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Standard Deviation- PvE, No Decay, survival variable. reset?
The force wipe each month is the only wipe Standard Deviation- PvE, No Decay, survival variable. takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 5 days 22 hours. Its tags list a monthly wipe schedule.
What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
What position does Standard Deviation- PvE, No Decay, survival variable. hold in the rankings?
Over the last seven days, Standard Deviation- PvE, No Decay, survival variable. has #13,101 for player hours, in the top 59% of all ranked servers and #1,414 in North America. It comes #581 among servers in the quad group.
How many players does Standard Deviation- PvE, No Decay, survival variable. usually have?
Standard Deviation- PvE, No Decay, survival variable. is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on Standard Deviation- PvE, No Decay, survival variable.?
You'll see Standard Deviation- PvE, No Decay, survival variable. tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Standard Deviation- PvE, No Decay, survival variable.?
These Rust Server Score lists count Standard Deviation- PvE, No Decay, survival variable. among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
What settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?
The name of Standard Deviation- PvE, No Decay, survival variable. gives no gather rate. The cap on group size is 4 players (quad). It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Standard Deviation- PvE, No Decay, survival variable. runs which map?
Standard Deviation- PvE, No Decay, survival variable. runs a game-generated procedural map at size 2,112, seed 662852897. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Standard Deviation- PvE, No Decay, survival variable.?
Enter client.connect 66.51.98.74:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).