On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#4,678top 21% · #800 in NA
Last wipe7d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,678 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 12 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 43% in NA, and #297 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 04:01 UTC7d ago
2
–
running
0
Sat 17 Oct, 04:01 UTC12d ago
4
halved by day 3
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on [US] ZULU // PVE-PVP puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.99.155:28020 is the address to use.
How reliable is [US] ZULU // PVE-PVP, and is it up?
You can join now: [US] ZULU // PVE-PVP is online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
Is [US] ZULU // PVE-PVP smooth to play on?
The average over the last 48 hours was 10 server fps, and it never went below 5. At its peak, it held 165,454 entities, including buildings, deployables and all else in the world. At its highest, it used 4,145 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] ZULU // PVE-PVP sit?
You will find [US] ZULU // PVE-PVP on Rust network protocol 2635 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [US] ZULU // PVE-PVP wipe its map?
The force wipe each month is the only wipe [US] ZULU // PVE-PVP takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 7 days 17 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [US] ZULU // PVE-PVP?
Recent wipes have peaked at 3 players on average. Peak numbers came 12 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player numbers
What position does [US] ZULU // PVE-PVP hold in the rankings?
Over the last seven days, [US] ZULU // PVE-PVP has #4,678 for player hours, in the top 21% of all ranked servers and #800 in North America. It comes #297 among servers in the quad group.
What does the population on [US] ZULU // PVE-PVP look like?
[US] ZULU // PVE-PVP is showing 0 players right now, with 100 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on [US] ZULU // PVE-PVP?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags [US] ZULU // PVE-PVP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [US] ZULU // PVE-PVP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] ZULU // PVE-PVP among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does [US] ZULU // PVE-PVP enforce, and what are its settings?
Nothing in the name of [US] ZULU // PVE-PVP states a gather rate. You can have up to 4 players in a group (quad). It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US] ZULU // PVE-PVP uses?
The game generates the procedural map on [US] ZULU // PVE-PVP at size 4,096 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [US] ZULU // PVE-PVP?
Enter client.connect 66.51.99.155:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs167781,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).