On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#5,974top 27% · #978 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,974 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 1,951 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:10 UTC27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills?
You'll see [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.39:28019.
How reliable is [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills, and is it up?
You can join now: [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills is online. The uptime it reports puts the last restart at about 21 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills run?
It never fell below 71 server fps in the last 48 hours, averaging 110. Up to 100,134 entities were in the world, covering buildings, deployables and the rest. Up to 4,643 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills running?
Rust network protocol 2635 and build 168909 on Linux is what [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills wipe its map?
[US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 9 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills?
The average peak on its recent wipes was 2 players. Peak numbers came 1 hours into the latest wipe.
Player numbers
Where does [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills place in the wider field of Rust servers?
Over the last seven days, [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills has #5,974 for player hours, in the top 27% of all ranked servers and #978 in North America.
How many players does [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills usually have?
Right now, 0 players are on [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills, which has 100 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
What do [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills's tags stand for?
The game's browser takes its cue from the tags [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts100 (Group limit): A team can hold 100 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills?
Rust Server Score lists that include [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills enforce, and what are its settings?
The name of [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills gives no gather rate. The limit for a group is 100 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
[US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [US] ForgeRust PvE | No Raid/Kill | Raidable Bases | Skills?
Enter client.connect 66.51.99.39:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://forgerustservers.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts100,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts100
Group limitA team can hold 100 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).