On the class lists: D (53), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 2
Rank#6,049top 27% · #978 in NA
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,049 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
11/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 775 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:55 UTCFW27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default sit?
You'll see The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.61:28025.
Is The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default up, and how steady is its uptime?
You can join now: The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default is online. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
Is The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default smooth to play on?
It averaged 6 server fps over the last 48 hours, with a low of 5. At its peak, it held 138,435 entities, including buildings, deployables and all else in the world. At its highest, it used 3,803 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default sit?
Rust network protocol 2635 and build 168909 on Linux is what The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default wipe its map?
The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 9 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default?
Recent wipes have peaked at 3 players on average. 6 hours after the latest wipe began, the crowd hit its peak.
Population
Where does The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default place in the wider field of Rust servers?
Over the last seven days, The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default has #6,049 for player hours, in the top 27% of all ranked servers and #978 in North America.
What does the population on The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default look like?
With 50 slots available, The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default currently has 1 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default?
You'll see The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default appear in the Rust Server Score lists and filters?
These Rust Server Score lists count The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default set up, and what rules does it keep?
You will find no gather rate in the name of The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default. You can play in groups of up to 12 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default?
The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default runs a game-generated procedural map at size 4,750, seed 441803349. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto The Rusty Dojo PVE | No Decay | Events | T1 BPs are Default?
To connect, start Rust, press F1, and type client.connect 66.51.99.61:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/pJM49Tg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).