On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#5,944top 27% · #968 in NA
Last wipe22d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,944 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
15/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 884 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 6 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 20:07 UTC22d ago
2
–
running
0
Thu 1 Oct, 18:00 UTCFW27d ago
2
✓ held half
5.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The NA tag on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.62:28040.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and how steady is its uptime?
Right now, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING perform well?
It averaged 9 server fps over the last 48 hours, with a low of 5. Up to 82,215 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,857 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING running?
The server CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING reset?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 22 days 7 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 6 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit among Rust servers?
In North America, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #968, and overall it is #5,944 on player hours over the last seven days, in the top 27% of all ranked servers.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING a busy server?
Right now, 0 players are on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, which has 50 slots. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 04:00 UTC, with 1 players.
Tags
What do CHILLZONE - PVE | NO KILLING/STEALING/RAIDING's tags stand for?
The game's browser takes its cue from the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): No team may go above 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Rust Server Score lists that include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING gives no gather rate. The limit for a group is 20 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs which map?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
To connect, start Rust, press F1, and type client.connect 66.51.99.62:28040. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/esCaNaG6kf.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts20
Group limitNo team may go above 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).