On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 7
Rank#3,446top 15% · #567 in NA
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,446 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
39/ 100
F
Needs to work on its frame rate: 23 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 595 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak12players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:04 UTCFW27d ago
12
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Fun in the Sun (PVE) puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.63:28075.
How reliable is Fun in the Sun (PVE), and is it up?
Right now, Fun in the Sun (PVE) is online. About 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Does Fun in the Sun (PVE) perform well?
The average over the last 48 hours was 23 server fps, and it never went below 5. Up to 122,261 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,042 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Fun in the Sun (PVE) on?
Rust network protocol 2635 and build 168909 on Linux is what Fun in the Sun (PVE) runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Fun in the Sun (PVE) reset?
The force wipe each month is the only wipe Fun in the Sun (PVE) takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 5 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Fun in the Sun (PVE) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 12 players. Peak numbers came 46 hours into the latest wipe.
Population
Where does Fun in the Sun (PVE) sit among Rust servers?
In North America, Fun in the Sun (PVE) is #567, and overall it is #3,446 on player hours over the last seven days, in the top 15% of all ranked servers.
How many players does Fun in the Sun (PVE) usually have?
Right now, 2 players are on Fun in the Sun (PVE), which has 50 slots. It peaked at 7 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 3 players.
Tags and filters
How should you read the tags on Fun in the Sun (PVE)?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): No team may go above 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): You will find it under North America in the browser are the tags Fun in the Sun (PVE) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Fun in the Sun (PVE) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Fun in the Sun (PVE): Best community servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Fun in the Sun (PVE) set up, and what rules does it keep?
You will find no gather rate in the name of Fun in the Sun (PVE). A group here can reach 20 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Fun in the Sun (PVE) runs which map?
Fun in the Sun (PVE) runs a game-generated procedural map at size 4,000, seed 897176852. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Fun in the Sun (PVE)?
Enter client.connect 66.51.99.63:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/rkFSsyuEGd.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts20,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts20
Group limitNo team may go above 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).