On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,247top 46% · #1290 in NA
Last wipe10d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,247 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 3,577 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctSun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 23:03 UTC10d ago
2
–
running
1
Sun 4 Oct, 10:08 UTC24d ago
1
halved by day 3
14.5 days
0
Fri 2 Oct, 10:05 UTC26d ago
2
✓ held half
2 days
0
Thu 1 Oct, 18:13 UTCFW27d ago
2
–
0.7 days
0
Wed 30 Sep, 05:40 UTC29d ago
2
–
1.5 days
0
Thu 24 Sep, 05:22 UTC35d ago
1
halved by day 2
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Settlers Village -50XGather / 50% Decay sit?
You'll see Settlers Village -50XGather / 50% Decay listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.69:28005.
How dependable is Settlers Village -50XGather / 50% Decay, and is it online at the moment?
You can join now: Settlers Village -50XGather / 50% Decay is online. About 20 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 24 September 2026.
How well does Settlers Village -50XGather / 50% Decay run?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 65,558 entities, including buildings, deployables and all else in the world. Up to 2,850 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Settlers Village -50XGather / 50% Decay running?
The server Settlers Village -50XGather / 50% Decay is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Settlers Village -50XGather / 50% Decay reset?
The force wipe each month is the only wipe Settlers Village -50XGather / 50% Decay takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 10 days 9 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on Settlers Village -50XGather / 50% Decay when wipe day arrives?
Recent wipes have peaked at 2 players on average. 23 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Population
Where does Settlers Village -50XGather / 50% Decay sit among Rust servers?
In North America, Settlers Village -50XGather / 50% Decay is #1,290, and overall it is #10,247 on player hours over the last seven days, in the top 46% of all ranked servers.
Is Settlers Village -50XGather / 50% Decay a busy server?
Settlers Village -50XGather / 50% Decay is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 0 players.
Tags and filters
How should you read the tags on Settlers Village -50XGather / 50% Decay?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags Settlers Village -50XGather / 50% Decay publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Settlers Village -50XGather / 50% Decay?
These Rust Server Score lists count Settlers Village -50XGather / 50% Decay among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
How is Settlers Village -50XGather / 50% Decay set up, and what rules does it keep?
The name of Settlers Village -50XGather / 50% Decay gives no gather rate. The limit for a group is 16 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Settlers Village -50XGather / 50% Decay?
The game generates the procedural map on Settlers Village -50XGather / 50% Decay at size 4,096 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join Settlers Village -50XGather / 50% Decay?
To connect, start Rust, press F1, and type client.connect 66.51.99.69:28005. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).