On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#13,559top 61%
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,559 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 75 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 5,540 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:24 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 4SG Rust PvE | No Kill | No Raid | No Decay?
You'll find no region listed by 4SG Rust PvE | No Kill | No Raid | No Decay. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 70.173.255.80:27010.
How reliable is 4SG Rust PvE | No Kill | No Raid | No Decay, and is it up?
You can join now: 4SG Rust PvE | No Kill | No Raid | No Decay is online. About 3 days 13 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does 4SG Rust PvE | No Kill | No Raid | No Decay run?
It never fell below 74 server fps in the last 48 hours, averaging 75. Up to 80,678 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,063 MB. Players feel lag when fps drops and entities pile up.
What Rust version is 4SG Rust PvE | No Kill | No Raid | No Decay on?
Rust network protocol 2635 and build 168909 on Linux is what 4SG Rust PvE | No Kill | No Raid | No Decay runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does 4SG Rust PvE | No Kill | No Raid | No Decay wipe its map?
4SG Rust PvE | No Kill | No Raid | No Decay wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 19 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on 4SG Rust PvE | No Kill | No Raid | No Decay?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began.
Player numbers
What position does 4SG Rust PvE | No Kill | No Raid | No Decay hold in the rankings?
Over the last seven days, 4SG Rust PvE | No Kill | No Raid | No Decay has #13,559 for player hours, in the top 61% of all ranked servers.
How many players does 4SG Rust PvE | No Kill | No Raid | No Decay usually have?
Right now, 0 players are on 4SG Rust PvE | No Kill | No Raid | No Decay, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on 4SG Rust PvE | No Kill | No Raid | No Decay?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags 4SG Rust PvE | No Kill | No Raid | No Decay publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 4SG Rust PvE | No Kill | No Raid | No Decay appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4SG Rust PvE | No Kill | No Raid | No Decay: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does 4SG Rust PvE | No Kill | No Raid | No Decay enforce, and what are its settings?
The name of 4SG Rust PvE | No Kill | No Raid | No Decay gives no gather rate. With no change from the game default, groups take up to 8 players. You get roleplay here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
4SG Rust PvE | No Kill | No Raid | No Decay runs which map?
A procedural map of size 4,096 and seed 1337, generated by the game, is what 4SG Rust PvE | No Kill | No Raid | No Decay runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join 4SG Rust PvE | No Kill | No Raid | No Decay?
Enter client.connect 70.173.255.80:27010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/4sg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).