Skip to the page
Every Rust server graded on real, live numbers. 65,727 players on the roll · 11,762 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 72.136.104.132:28015
Name of server

Medieval Total Conversion - Test

RegisterAbsentOffline
Region–
Address72.136.104.132:28015
Last checked7d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average1peak 1
Rank#13,092top 59%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #13,092 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 38/ 100 Slipped a little: down 3,075 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
7 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
19 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
4 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
2 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
1 / 100

Quick answers

from the figures on this page

Server facts

Which region is Medieval Total Conversion - Test based in?

Medieval Total Conversion - Test leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 72.136.104.132:28015 is the address to use.

How dependable is Medieval Total Conversion - Test, and is it online at the moment?

At this moment, Medieval Total Conversion - Test is offline; the last time it was seen was 7 days 4 hours ago. It was up 2% of the time over the last 7 full days, 3 of 168 hours. On 21 October 2026, Rust Server Score saw it for the first time.

Which Rust version is Medieval Total Conversion - Test running?

You will find Medieval Total Conversion - Test on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Medieval Total Conversion - Test reset?

The record holds too few of Medieval Total Conversion - Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 14 hours have passed since this world was made.

Population

Where does Medieval Total Conversion - Test place in the wider field of Rust servers?

Over the last seven days, Medieval Total Conversion - Test has #13,092 for player hours, in the top 59% of all ranked servers.

Is Medieval Total Conversion - Test a busy server?

It has been 7 days 4 hours since Medieval Total Conversion - Test was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.

Lists and filters

What is meant by the tags on Medieval Total Conversion - Test?

The game's browser takes its cue from the tags Medieval Total Conversion - Test has set: gmprimitive (Game mode): Guns are gone in Primitive; bows, spears and melee remain; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Medieval Total Conversion - Test appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Medieval Total Conversion - Test: Modded Rust servers, graded and Primitive Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

How is Medieval Total Conversion - Test set up, and what rules does it keep?

You will find no gather rate in the name of Medieval Total Conversion - Test. With no change from the game default, groups take up to 8 players. It runs primitive, bows, spears and melee instead of guns. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Medieval Total Conversion - Test runs which map?

Medieval Total Conversion - Test runs a procedural map, which the game generates.

Connecting

How should you connect to Medieval Total Conversion - Test?

To connect, start Rust, press F1, and type client.connect 72.136.104.132:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode Guns are gone in Primitive; bows, spears and melee remain.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.