Working its way up from the back of the class: #15,955 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 408 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #654 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZGT - PVE - Rusted World (EU) sit?
You won't find a region tag on ZGT - PVE - Rusted World (EU), but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 77.8.219.81:38015.
Is ZGT - PVE - Rusted World (EU) up, and how steady is its uptime?
You cannot join now: ZGT - PVE - Rusted World (EU) is offline, last seen 22 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 5 October 2026.
On what Rust version does ZGT - PVE - Rusted World (EU) sit?
The server ZGT - PVE - Rusted World (EU) is on Rust network protocol 2634 and build 166652 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does ZGT - PVE - Rusted World (EU) reset?
The record holds too few of ZGT - PVE - Rusted World (EU)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 6 hours.
Player numbers
Where does ZGT - PVE - Rusted World (EU) sit among Rust servers?
In the top 71% of all ranked servers, ZGT - PVE - Rusted World (EU) sits at #15,955 for player hours over the last seven days. In the quad group, it ranks #654.
Is ZGT - PVE - Rusted World (EU) a busy server?
It has been 22 days 21 hours since ZGT - PVE - Rusted World (EU) was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on ZGT - PVE - Rusted World (EU)?
The game's browser takes its cue from the tags ZGT - PVE - Rusted World (EU) has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp100 (Max players): Its slot count is 100; ts4 (Group limit): No team may go above 4; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind ZGT - PVE - Rusted World (EU)?
36 other servers we track also use a zgt.ddns.net hostname, so they and ZGT - PVE - Rusted World (EU) most likely share an operator.
Where does ZGT - PVE - Rusted World (EU) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ZGT - PVE - Rusted World (EU): European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
How is ZGT - PVE - Rusted World (EU) set up, and what rules does it keep?
Nothing in the name of ZGT - PVE - Rusted World (EU) states a gather rate. You can have up to 4 players in a group (quad). It runs softcore, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ZGT - PVE - Rusted World (EU)?
A procedural map of size 5,000 and seed 1477483784, generated by the game, is what ZGT - PVE - Rusted World (EU) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to ZGT - PVE - Rusted World (EU)?
Enter client.connect 77.8.219.81:38015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp100
Max playersIts slot count is 100.
ts4
Group limitNo team may go above 4.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).