Skip to the page
Every Rust server graded on real, live numbers. 50,243 players on the roll · 11,687 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 78.63.13.236:28015
Name of server

PVEZone Testing

RegisterAbsentOffline
Region–
Address78.63.13.236:28015
Last checked3d ago
monthly wipes moddedoxidepve
Launch Rust and join
Overall grade

Working towards

53 out of 100, the average of 3 subjects

On the class lists: B (76), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average1peak 1
Rank#8,483top 38%
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 8/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 62/ 100 Working its way up from the back of the class: #8,483 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 89/ 100 Climbing fast: up 6,690 places this week.

A term to build on. Strongest in momentum (A−); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 8d 18hThu 5 Nov, 19:00 UTCFW
  • 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW26d ago 0 – running 0
Thu 1 Oct, 11:42 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 52 on average
57 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 50 on average
75 / 300
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
42 / 200
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 37 on average
17 / 200
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖
EA · groups of 8+ · monthly · 36 on average
24 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
45 / 100

Quick answers

from the figures on this page

Server details

Where in the world is PVEZone Testing?

You'll find no region listed by PVEZone Testing. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 78.63.13.236:28015 is the address to use.

How reliable is PVEZone Testing, and is it up?

The server is down: PVEZone Testing is offline now, with the last sighting 3 days 14 hours ago. It was up 9 of 168 hours over the last 7 full days, which is 5% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

On what Rust version does PVEZone Testing sit?

Rust network protocol 2635 and build 168909 on Windows is what PVEZone Testing runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does PVEZone Testing wipe its map?

The force wipe each month is the only wipe PVEZone Testing takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 6 hours. Its tags list a monthly wipe schedule.

What happens on PVEZone Testing when wipe day arrives?

The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 13 hours after it began.

Population

Where does PVEZone Testing place in the wider field of Rust servers?

Over the last seven days, PVEZone Testing has #8,483 for player hours, in the top 38% of all ranked servers.

Is PVEZone Testing a busy server?

PVEZone Testing is offline at the moment; the last time it was seen was 3 days 14 hours ago. It peaked at 1 and averaged 1 players over the last seven days.

Tags

What is meant by the tags on PVEZone Testing?

The game's browser takes its cue from the tags PVEZone Testing has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show PVEZone Testing?

Rust Server Score lists that include PVEZone Testing: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which rules does PVEZone Testing enforce, and what are its settings?

You will find no gather rate in the name of PVEZone Testing. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How do you get onto PVEZone Testing?

Enter client.connect 78.63.13.236:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.