On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 3
Rank#11,406top 51%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,406 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
90/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 5,166 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 1 OctMon 28 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW27d ago
0
–
running
0
Mon 28 Sep, 07:20 UTC31d ago
28+1 queue
halved by day 1
3.4 days
0
Thu 24 Sep, 10:57 UTC34d ago
0
–
3.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Facepunch Playtest. Rust Server Score takes the server's word for its location and does not trace the hardware. 79.137.98.20:28015 is the address to use.
How reliable is Facepunch Playtest, and is it up?
You can join now: Facepunch Playtest is online. According to its reported uptime, the last restart was about 39 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Facepunch Playtest run?
It never fell below 32 server fps in the last 48 hours, averaging 54. Buildings, deployables and everything else in the world added up to as many as 403,000 entities. Memory use reached up to 11,033 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Facepunch Playtest running?
Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Facepunch Playtest wipe its map?
There is no next wipe to predict on Facepunch Playtest, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 16 hours.
What should you expect from wipe day on Facepunch Playtest?
Recent wipes have peaked at 9 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
What position does Facepunch Playtest hold in the rankings?
In the top 51% of all ranked servers, Facepunch Playtest sits at #11,406 for player hours over the last seven days.
How many players does Facepunch Playtest usually have?
Right now, 0 players are on Facepunch Playtest. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 15:00 UTC, with an average of 0 players.
Lists and filters
What do Facepunch Playtest's tags stand for?
You'll see Facepunch Playtest tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts100 (Group limit): No team may go above 100; v2635 (Protocol): Join only if your game runs protocol 2635; cs169375 (Build): Build number: 169375; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs Facepunch Playtest?
A playrust.com hostname is published by Facepunch Playtest and by 124 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Facepunch Playtest?
These Rust Server Score lists count Facepunch Playtest among them: Official Rust servers, graded. It shows under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Map and rules
What settings and rules apply on Facepunch Playtest?
You will find no gather rate in the name of Facepunch Playtest. The limit for a group is 100 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. VAC, Valve's anti-cheat, is enabled.
Facepunch Playtest runs which map?
A procedural map of size 4,500 and seed 1377699477, generated by the game, is what Facepunch Playtest runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169375,ts100
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts100
Group limitNo team may go above 100.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169375
BuildBuild number: 169375.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).