On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,155top 64%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,155 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 228 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A good term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 11:29 UTC34d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Facepunch AUX5. Rust Server Score takes the server's word for its location and does not trace the hardware. 79.137.98.21:28019 is the address to use.
How reliable is Facepunch AUX5, and is it up?
Right now, Facepunch AUX5 is online. According to its reported uptime, the last restart was about 9 hours ago. For the last 7 full days, it was up 34 of 168 hours, or 20% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Facepunch AUX5 perform well?
It averaged 228 server fps over the last 48 hours, with a low of 198. Buildings, deployables and everything else in the world added up to as many as 68,000 entities. Up to 2,890 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Facepunch AUX5 sit?
The server Facepunch AUX5 is on Rust network protocol 2635 and build 169287 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Facepunch AUX5 wipe its map?
There are too few wipes on record for Facepunch AUX5 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 34 days 11 hours.
What happens on Facepunch AUX5 when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Facepunch AUX5 sit among Rust servers?
In the top 64% of all ranked servers, Facepunch AUX5 sits at #14,155 for player hours over the last seven days.
How many players does Facepunch AUX5 usually have?
Facepunch AUX5 has 0 players at the moment. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 0 players.
Lists and filters
What do Facepunch AUX5's tags stand for?
You'll see Facepunch AUX5 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs169287 (Build): Build number: 169287; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Facepunch AUX5?
124 other servers we track also use a playrust.com hostname, so they and Facepunch AUX5 most likely share an operator.
Which Rust Server Score filters and lists feature Facepunch AUX5?
Rust Server Score lists that include Facepunch AUX5: Official Rust servers, graded. It shows under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Rules and settings
How is Facepunch AUX5 set up, and what rules does it keep?
The name of Facepunch AUX5 gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Facepunch AUX5?
The game generates the procedural map on Facepunch AUX5 at size 3,500 with seed 908150981. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Facepunch AUX5?
Enter client.connect 79.137.98.21:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169287,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169287
BuildBuild number: 169287.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); standing is the one to work on (F).