On the class lists: D (49), with population over 48 hours and no performance mark.
Players now39/ 35011% full
7-day average5peak 44
Rank#1,368top 6%
Last wipe6h agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 5 of 350 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,368 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 189 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 57 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
···W···
·······
·······
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak38players, last three wipes
crowd held0%else halves by day 7
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:16 UTC6h ago
–
–
running
11
Thu 8 Oct, 07:27 UTC21d ago
23
–
–
5
Thu 24 Sep, 11:45 UTC35d ago
54
halved by day 8
13.8 days
11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [EU] Facepunch Staging, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 79.137.98.9:28015.
Is [EU] Facepunch Staging up, and how steady is its uptime?
You can join now: [EU] Facepunch Staging is online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU] Facepunch Staging smooth to play on?
It averaged 189 server fps over the last 48 hours, with a low of 150. At its peak, it held 114,000 entities, including buildings, deployables and all else in the world. At its highest, it used 4,138 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU] Facepunch Staging sit?
Rust network protocol 2636 and build 169627 on Windows is what [EU] Facepunch Staging runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [EU] Facepunch Staging reset?
[EU] Facepunch Staging wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 6 hours. The tags show a monthly wipe schedule.
What happens on [EU] Facepunch Staging when wipe day arrives?
Recent wipes have peaked at 38 players on average. Peak numbers came 11 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 7.
Population
What position does [EU] Facepunch Staging hold in the rankings?
Over the last seven days, [EU] Facepunch Staging has #1,368 for player hours, in the top 6% of all ranked servers.
What does the population on [EU] Facepunch Staging look like?
With 350 slots available, [EU] Facepunch Staging currently has 39 players. It peaked at 44 and averaged 5 players over the last seven days. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 43 players.
Lists and filters
What do [EU] Facepunch Staging's tags stand for?
The game's browser takes its cue from the tags [EU] Facepunch Staging has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp350 (Max players): Its slot count is 350; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169627 (Build): The game build is 169627; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [EU] Facepunch Staging?
A playrust.com hostname is published by [EU] Facepunch Staging and by 124 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature [EU] Facepunch Staging?
These Rust Server Score lists count [EU] Facepunch Staging among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Players now: At least 10; Boxes: Official only.
Rules and settings
What settings and rules apply on [EU] Facepunch Staging?
You will find no gather rate in the name of [EU] Facepunch Staging. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] Facepunch Staging uses?
[EU] Facepunch Staging runs a game-generated procedural map at size 4,300, seed 1641015675. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [EU] Facepunch Staging?
Enter client.connect 79.137.98.9:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2636,^m,^v,^t,gmrust,cs169627,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp350
Max playersIts slot count is 350.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2636
ProtocolThe game protocol is 2636, so your game must match that version to join.
cs169627
BuildThe game build is 169627.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).