On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#12,071top 54%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #12,071 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 6,677 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 13 OctFri 9 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 18:43 UTC15d ago
2
–
running
0
Fri 9 Oct, 11:17 UTC19d ago
3
halved by day 1
4.3 days
0
Sat 3 Oct, 03:25 UTC26d ago
3
halved by day 1
6.3 days
0
Fri 2 Oct, 05:33 UTC27d ago
3
–
0.9 days
0
Thu 1 Oct, 19:29 UTCFW27d ago
2
–
0.4 days
0
Wed 30 Sep, 20:06 UTC28d ago
3
–
1 days
0
Wed 30 Sep, 05:13 UTC29d ago
3
–
0.6 days
0
Thu 24 Sep, 08:13 UTC35d ago
2
✓ held half
5.9 days
0
Wed 23 Sep, 02:44 UTC36d ago
2
–
1.2 days
0
Thu 17 Sep, 03:51 UTC42d ago
1
✓ held half
6 days
0
Sun 13 Sep, 14:17 UTC45d ago
2
✓ held half
3.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Intoxicated US Battle Royale sit?
The name of Intoxicated US Battle Royale points to North America even though no region tag is published, and the region code is ca2. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 8.26.94.147:27101.
Is Intoxicated US Battle Royale up, and how steady is its uptime?
At this moment, Intoxicated US Battle Royale is offline; the last time it was seen was 6 days 14 hours ago. For the last 7 full days, it was up 19 of 168 hours, or 11% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does Intoxicated US Battle Royale sit?
Rust network protocol 2634 and build 166494 on Linux is what Intoxicated US Battle Royale runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Intoxicated US Battle Royale reset?
There is no next wipe to predict on Intoxicated US Battle Royale, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 15 days 14 hours.
What happens on Intoxicated US Battle Royale when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 9 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does Intoxicated US Battle Royale place in the wider field of Rust servers?
Over the last seven days, Intoxicated US Battle Royale has #12,071 for player hours, in the top 54% of all ranked servers.
How many players does Intoxicated US Battle Royale usually have?
It has been 6 days 14 hours since Intoxicated US Battle Royale was last seen, and it is offline right now. It peaked at 3 and averaged 0 players over the last seven days.
Lists and filters
What do Intoxicated US Battle Royale's tags stand for?
The game's browser takes its cue from the tags Intoxicated US Battle Royale has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): Build number: 166494; ptnone (Networking): This server uses 'none' as its network layer; $rca2 (Region code): ca2 is the region code this server uses; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^j (Battle royale): The zone shrinks while you loot and fight; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Intoxicated US Battle Royale?
Rust Server Score lists that include Intoxicated US Battle Royale: Modded Rust servers, graded, Official Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Boxes: Official only.
Map and rules
How is Intoxicated US Battle Royale set up, and what rules does it keep?
Nothing in the name of Intoxicated US Battle Royale states a gather rate. With no change from the game default, groups take up to 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Rust's in-game Official tab carries it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Intoxicated US Battle Royale uses?
Download the published file for the custom 3,500 map on Intoxicated US Battle Royale from this page.
How to join
How should you connect to Intoxicated US Battle Royale?
To connect, start Rust, press F1, and type client.connect 8.26.94.147:27101. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is http://rustbattleroyale.com.
Server tags
what each one means
Published asgmrust,ptnone,cs166494,$rca2,ts8,^e,^j,^z,rustmaps,mp200,v2634,stok,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildBuild number: 166494.
ptnone
NetworkingThis server uses 'none' as its network layer.
$rca2
Region codeca2 is the region code this server uses.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^j
Battle royaleThe zone shrinks while you loot and fight.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).