On the class lists: C (60), with population over 48 hours and no performance mark.
Players now4/ 2002% full
7-day average8peak 25
Rank#1,110top 5%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 8 of 200 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,110 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 77 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak36players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:28 UTCFW27d ago
36
–
running
13
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Pop_Rust_PVE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 80.242.59.122:35000.
How dependable is Pop_Rust_PVE, and is it online at the moment?
Right now, Pop_Rust_PVE is online. According to its reported uptime, the last restart was about 3 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Pop_Rust_PVE smooth to play on?
It never fell below 15 server fps in the last 48 hours, averaging 32. At its peak, it held 385,400 entities, including buildings, deployables and all else in the world. At its highest, it used 8,609 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Pop_Rust_PVE running?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_PVE runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Pop_Rust_PVE reset?
Once a month, Pop_Rust_PVE wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 11 hours. Its tags list a monthly wipe schedule.
What happens on Pop_Rust_PVE when wipe day arrives?
The average peak on its recent wipes was 36 players. Peak numbers came 45 hours into the latest wipe.
Player numbers
What position does Pop_Rust_PVE hold in the rankings?
In the top 5% of all ranked servers, Pop_Rust_PVE sits at #1,110 for player hours over the last seven days.
How many players does Pop_Rust_PVE usually have?
Pop_Rust_PVE is showing 4 players right now, with 200 slots in total. Averaging 8 players over seven days, it peaked at 25. The busiest time in the last 48 hours was 16:00 UTC, with an average of 16 players.
Tags and filters
What is meant by the tags on Pop_Rust_PVE?
You'll see Pop_Rust_PVE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts21 (Group limit): Teams cap out at 21; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Pop_Rust_PVE?
These Rust Server Score lists count Pop_Rust_PVE among them: Rust tutorial servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does Pop_Rust_PVE enforce, and what are its settings?
Nothing in the name of Pop_Rust_PVE states a gather rate. You can play in groups of up to 21 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Pop_Rust_PVE runs which map?
A procedural map of size 5,000 and seed 1356798757, generated by the game, is what Pop_Rust_PVE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Pop_Rust_PVE?
To connect, start Rust, press F1, and type client.connect 80.242.59.122:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://pop-pve.gamestores.app/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^t,^p,gmrust,cs168909,ts21,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts21
Group limitTeams cap out at 21.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).