On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1010% full
7-day average0peak 1
Rank#6,525top 29%
Last wipe5d agoweekly schedule
Next wipe1d 2hFri 30 Oct, 14:33 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 101 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,525 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 122 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 1,682 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:33 UTC, in 1d 2h.
Its weekly schedule tag · low confidence
usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3
Coming wipes
1d 2hFri 30 Oct, 14:33 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
8d 2hFri 6 Nov, 14:33 UTC
15d 2hFri 13 Nov, 14:33 UTC
22d 2hFri 20 Nov, 14:33 UTC
29d 2hFri 27 Nov, 14:33 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
36d 2hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:33 UTC5d ago
1
–
running
1
Fri 16 Oct, 13:42 UTC12d ago
1
✓ held half
7 days
0
Thu 1 Oct, 17:58 UTCFW27d ago
5
halved by day 3
14.8 days
1
Fri 18 Sep, 17:29 UTC40d ago
4
halved by day 3
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] based in?
You'll find no region listed by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 82.145.53.15:28017.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it up?
Right now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online. About 11 hours ago, it restarted, based on the uptime it reports. It was up 95% of the time over the last 7 full days, 160 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
It averaged 122 server fps over the last 48 hours, with a low of 7. At its peak, it held 152,001 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,424 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe its map?
Too few wipes on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 14:33 UTC. It has been running its current world for 5 days 21 hours. Its tags state that it wipes weekly.
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit among Rust servers?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has #6,525 for player hours, in the top 29% of all ranked servers.
What does the population on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] look like?
With 101 slots available, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] currently has 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Lists and filters
What do RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s tags stand for?
The game's browser takes its cue from the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has set: gmvanilla (Game mode): Survival, vanilla style; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Rust Server Score lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] uses?
A procedural map of size 5,000 and seed 1939580793, generated by the game, is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: hellfires_tv.
How to join
What is the way to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Enter client.connect 82.145.53.15:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp101
Max playersThe server holds 101 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).