Working its way up from the back of the class: #15,939 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 9,692 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Sat 3 OctTue 22 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 09:02 UTC25d ago
3
–
running
0
Tue 22 Sep, 10:04 UTC36d ago
3
✓ held half
11 days
0
Sat 19 Sep, 08:26 UTC39d ago
1
halved by day 1
3.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build based in?
You'll see [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build listed in South America, tagged SA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 83.223.173.30:28015.
How reliable is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and is it up?
At this moment, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline; the last time it was seen was 22 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 18 September 2026.
What Rust version is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build on?
Rust network protocol 2634 and build 166652 on Windows is what [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipe its map?
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 11 hours have passed since this world was made.
What happens on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 8 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hold in the rankings?
Over the last seven days, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build has #15,939 for player hours, in the top 71% of all ranked servers and #208 in South America.
How many players does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build usually have?
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline at the moment; the last time it was seen was 22 days 22 hours ago.
Lists and filters
How should you read the tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): In the server browser it appears under South America are the tags [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
Rust Server Score lists that include [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: Modded Rust servers, graded, Rust combat training servers, graded and Rust build and creative servers. You can find it under these server-list filters: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
You will find no gather rate in the name of [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. With no change from the game default, groups take up to 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build uses?
[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs a game-generated procedural map at size 2,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?
Enter client.connect 83.223.173.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
SA
South AmericaIn the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).