Skip to the page
Every Rust server graded on real, live numbers. 77,039 players on the roll · 11,802 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 83.223.173.30:28015
Name of server

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build

RegisterAbsentOffline
RegionSA
Address83.223.173.30:28015
Last checked22d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

33 out of 100, the average of 3 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,939top 71% · #208 in SA
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,939 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 20/ 100 Lost ground: down 9,692 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:02 UTC25d ago 3 – running 0
Tue 22 Sep, 10:04 UTC36d ago 3 held half 11 days 0
Sat 19 Sep, 08:26 UTC39d ago 1 halved by day 1 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
3 / 200
1331 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 214 on average
244 / 450
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 81 on average
156 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 65 on average
94 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 36 on average
65 / 400

Quick answers

from the figures on this page

Server details

Which region is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build based in?

You'll see [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build listed in South America, tagged SA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 83.223.173.30:28015.

How reliable is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and is it up?

At this moment, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline; the last time it was seen was 22 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 18 September 2026.

What Rust version is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build on?

Rust network protocol 2634 and build 166652 on Windows is what [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipe its map?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 11 hours have passed since this world was made.

What happens on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build when wipe day arrives?

The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 8 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player count

What position does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hold in the rankings?

Over the last seven days, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build has #15,939 for player hours, in the top 71% of all ranked servers and #208 in South America.

How many players does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build usually have?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline at the moment; the last time it was seen was 22 days 22 hours ago.

Lists and filters

How should you read the tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): In the server browser it appears under South America are the tags [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

Rust Server Score lists that include [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: Modded Rust servers, graded, Rust combat training servers, graded and Rust build and creative servers. You can find it under these server-list filters: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What settings and rules apply on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

You will find no gather rate in the name of [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. With no change from the game default, groups take up to 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build uses?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs a game-generated procedural map at size 2,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

Connecting

How do you get onto [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

Enter client.connect 83.223.173.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

SA
South America In the server browser it appears under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.