On the class lists: F (21), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#10,891top 49%
Last wipe19d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,891 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
72/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak251players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 9 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 18:47 UTC19d ago
1
–
running
251
Fri 9 Oct, 00:17 UTC19d ago
501
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Shardfall Sanctum 1 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 86.21.233.58:28015.
How reliable is Shardfall Sanctum 1, and is it up?
At this moment, Shardfall Sanctum 1 is offline; the last time it was seen was 4 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. It was up 2 of 168 hours over the last 7 full days, which is 1% of the time. The first sighting by Rust Server Score was on 27 September 2026.
How well does Shardfall Sanctum 1 run?
It averaged 44 server fps over the last 48 hours, with a low of 43. At its peak, it held 68,437 entities, including buildings, deployables and all else in the world. At its highest, it used 1,948 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Shardfall Sanctum 1 sit?
You will find Shardfall Sanctum 1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Shardfall Sanctum 1 wipe its map?
Once a month, Shardfall Sanctum 1 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 19 days 2 hours. The tags show a monthly wipe schedule.
What happens on Shardfall Sanctum 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 251 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Shardfall Sanctum 1 sit among Rust servers?
In the top 49% of all ranked servers, Shardfall Sanctum 1 sits at #10,891 for player hours over the last seven days.
How many players does Shardfall Sanctum 1 usually have?
It has been 4 hours since Shardfall Sanctum 1 was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 14:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Shardfall Sanctum 1?
You'll see Shardfall Sanctum 1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Its slot count is 5; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Shardfall Sanctum 1?
Rust Server Score lists that include Shardfall Sanctum 1: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Shardfall Sanctum 1 set up, and what rules does it keep?
You will find no gather rate in the name of Shardfall Sanctum 1. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Shardfall Sanctum 1 uses?
The game generates the procedural map on Shardfall Sanctum 1 at size 3,500 with seed 42. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Shardfall Sanctum 1?
To connect, start Rust, press F1, and type client.connect 86.21.233.58:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max playersIts slot count is 5.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (B−); population is the one to work on (F).