On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 7
Rank#3,444top 15%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,444 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 221 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 194 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WWWW
WWWW·W·
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC3d ago
–
–
–
1
Thu 22 Oct, 18:06 UTC5d ago
–
–
–
3
Wed 21 Oct, 20:30 UTC6d ago
–
–
–
0
Wed 21 Oct, 18:54 UTC6d ago
–
–
–
0
Wed 21 Oct, 12:00 UTC6d ago
–
–
–
1
Wed 21 Oct, 11:30 UTC6d ago
–
–
–
2
Tue 20 Oct, 19:03 UTC7d ago
–
–
–
0
Mon 19 Oct, 15:58 UTC8d ago
–
–
–
1
Sun 18 Oct, 19:08 UTC9d ago
–
–
–
1
Sun 18 Oct, 18:01 UTC9d ago
–
–
–
1
Sat 17 Oct, 19:29 UTC10d ago
–
–
–
1
Sat 17 Oct, 17:29 UTC10d ago
–
–
–
0
Fri 16 Oct, 19:18 UTC11d ago
–
–
–
1
Fri 16 Oct, 11:27 UTC11d ago
–
–
–
0
Thu 15 Oct, 20:04 UTC12d ago
–
–
–
1
Thu 15 Oct, 16:45 UTC12d ago
–
–
–
0
Thu 15 Oct, 12:04 UTC12d ago
–
–
–
0
Thu 15 Oct, 11:41 UTC12d ago
–
–
–
0
Thu 15 Oct, 07:03 UTC12d ago
–
–
–
0
Thu 15 Oct, 01:08 UTC13d ago
–
–
–
2
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sit?
You'll find no region listed by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 89.34.97.217:28080 is the address to use.
Is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch up, and how steady is its uptime?
Right now, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch smooth to play on?
It never fell below 94 server fps in the last 48 hours, averaging 221. Up to 5,194 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,645 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch running?
Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe, and how often?
A fresh world arrives every few hours on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sit among Rust servers?
Over the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch has #3,444 for player hours, in the top 15% of all ranked servers.
What does the population on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch look like?
Right now, 0 players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, which has 50 slots. Averaging 1 players over seven days, it peaked at 7. The busiest time in the last 48 hours was 00:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
These Rust Server Score lists count 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch among them: Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch set up, and what rules does it keep?
The name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch gives no gather rate. The default of 8 players applies as the group cap. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch uses?
The game generates the procedural map on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at size 5,000 with seed 481981. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
To connect, start Rust, press F1, and type client.connect 89.34.97.217:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).