On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average1peak 7
Rank#3,123top 14%
Last wipe1d agobiweekly schedule
Next wipe2d 14hFri 30 Oct, 18:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,123 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 145 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, and #198 of the quad servers (top 24%). Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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W···W··
W···W··
W··FW··
W···W··
W···W··
W···W··
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 18:01 UTC, in 2d 14h.
Every Monday and Friday at 18:01 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held80%else halves by day 2
Coming wipes
2d 14hFri 30 Oct, 18:01 UTC
5d 14hMon 2 Nov, 18:01 UTC
8d 15hThu 5 Nov, 19:00 UTCFW
9d 14hFri 6 Nov, 18:01 UTC
12d 14hMon 9 Nov, 18:01 UTC
16d 14hFri 13 Nov, 18:01 UTC
19d 14hMon 16 Nov, 18:01 UTC
23d 14hFri 20 Nov, 18:01 UTC
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:01 UTC1d ago
–
–
running
0
Fri 23 Oct, 18:01 UTC4d ago
7
halved by day 2
3 days
1
Mon 19 Oct, 18:01 UTC8d ago
3
✓ held half
4 days
0
Fri 16 Oct, 18:02 UTC11d ago
5
✓ held half
3 days
0
Mon 12 Oct, 18:01 UTC15d ago
5
✓ held half
4 days
1
Fri 9 Oct, 18:01 UTC18d ago
3
✓ held half
3 days
2
Mon 5 Oct, 18:01 UTC22d ago
4
✓ held half
4 days
0
Fri 2 Oct, 18:02 UTC25d ago
5
✓ held half
3 days
1
Thu 1 Oct, 18:20 UTCFW26d ago
4
–
1 days
2
Mon 28 Sep, 18:01 UTC29d ago
4
✓ held half
3 days
1
Fri 25 Sep, 18:01 UTC32d ago
4
✓ held half
3 days
2
Mon 21 Sep, 18:01 UTC36d ago
6
✓ held half
4 days
0
Fri 18 Sep, 18:01 UTC39d ago
2
✓ held half
3 days
0
Mon 14 Sep, 18:03 UTC43d ago
6
halved by day 3
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
» ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 91.229.114.188:28015.
How dependable is » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26, and is it online at the moment?
Right now, » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 is online. According to its reported uptime, the last restart was about 18 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 61,215 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,840 MB. Players feel lag when fps drops and entities pile up.
What Rust version is » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 on?
You will find » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 wipe, and how often?
Wipes come every Monday and Friday at 18:01 UTC on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26. Friday 30 October at 18:01 UTC is the date set for its next wipe. The world it runs now was created 33 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
Recent wipes have peaked at 5 players on average. Peak numbers came 20 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 80% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 place in the wider field of Rust servers?
In the top 14% of all ranked servers, » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 sits at #3,123 for player hours over the last seven days. In the quad group, it ranks #198.
Is » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 a busy server?
Right now, 1 players are on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26, which has 150 slots. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.
Lists and filters
What is meant by the tags on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
You'll see » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
A projectgaming.gg hostname is published by » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 and by 7 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
These Rust Server Score lists count » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 among them: 3x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 3x.
Rules and settings
What settings and rules apply on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
» ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 sets gather at 3x, as its name suggests. You can have up to 4 players in a group (quad). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 uses?
The map on » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26 is custom at size 3,500, and because the file is published you can download it from this page.
How to join
How do you get onto » ProjectGaming.gg | 3X Vanilla | Solo/Duo/Trio/Quad | 10/26?
To connect, start Rust, press F1, and type client.connect 91.229.114.188:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/aQyFjvnPXx.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts4,^o^z,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).